Monster Dossier
Balisse
Balisse is a fantasy monster entry from source B1.
Traits
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Rules & statistics
Monster Profile
Perception
- Std
- 18
- To detect lies and illusions
- 20
Senses
- Name
- darkvision
Languages
- Languages
- celestial
- draconic
- infernal
- Abilities
- tongues
Skills
- Acrobatics
- 14
- Diplomacy
- 17
- Religion
- 18
Ability Mods
- Str
- 5
- Dex
- 2
- Con
- 4
- Int
- 1
- Wis
- 6
- Cha
- 5
Items
- +1 striking scimitar
Defenses
- Ac
- 26
- Saving Throws
- Fort
- 16
- Ref
- 12
- Will
- 18
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 145
- Weaknesses
- Amount
- 10
- Name
- evil
- Resistances
- Amount
- 15
- Name
- fire
Speed
- Walk
- 30
- Fly
- 40
Attacks
- Range
- Melee
- Name
- flaming scimitar
- Attack
- 20
- Traits
- fire
- forceful
- good
- magical
- sweep
- Damage
- 2d6+8 slashing plus 1d6 fire and 1d6 good
- Types
- fire
- good
- slashing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 26
- Entry
- 1
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- evil only
- 2
- Spells
- Name
- invisibility
- Amount
- at will
- Notes
- self only
- 3
- Spells
- Name
- remove fear
- Amount
- at will
- 4
- Spells
- Name
- divine wrath
- Name
- heal
- Name
- paralyze
- Name
- remove curse
- Name
- remove disease
Abilities
- Mid
- Traits
- aura
- divine
- enchantment
- mental
- Entries
- 20 feet. Creatures in the balisse's aura are subject to zone of truth (23). Additionally, if these creatures choose to honestly express their own conflicted feelings, the aura makes it easier for them to put words to those feelings.
- Name
- Confessor's Aura
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- curse
- divine
- evocation
- Frequency
- Unit
- day
- Number
- 1
- Entries
- The balisse marks an evil creature within its confessor's aura as irredeemable. It can only do so after a failed attempt to convince the creature to repent. The touched creature takes a –1 status penalty to AC and saves, reduces its resistances by 2, and gains weakness 2 to good damage. The duration depends on the target's 26 Will save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The duration is 1 round.
- Failure
- The duration is 1 day.
- Critical Failure
- The duration is permanent.
- Name
- Brand of the Impenitent
- Traits
- divine
- evocation
- Entries
- Any weapon gains the effect of a flaming property rune while a balisse wields it.
- Name
- Flaming Armament
- Activity
- Number
- 1
- Unit
- action
- Traits
- divine
- transmutation
- Entries
- While invisible, a balisse can spiritually attach itself to a non-evil mortal. When it does so, it merges with the mortal's body and is unable to use any of its spells and abilities other than to interact with the mortal. It must use Guiding Angel again to leave the mortal. While merged with the mortal, the balisse can take a form of its choice that only the mortal can see, such as a small angel on the mortal's shoulder. Alternatively, it can communicate with the mortal using a bodiless voice only the mortal can hear.
- Name
- Guiding Angel
Background
Lore
No lore provided.