Monster Dossier

Baatamidar

Baatamidar is a fantasy monster entry from source AoE6.

Level 21

Traits

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Rules & statistics

Monster Profile

Perception

39

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
  • abyssal
  • celestial
  • infernal
  • protean
Abilities
  • telepathy 100 feet

Skills

Acrobatics
38
Arcana
37
Athletics
35
Diplomacy
35
Occultism
37
Religion
37
Stealth
38

Ability Mods

Str
6
Dex
9
Con
5
Int
6
Wis
10
Cha
6

Defenses

Ac
42
Saving Throws
Fort
32
Ref
36
Will
39
Hp
  • Hp
    350
    Abilities
    • regeneration 30 (deactivated by lawful)
Immunities
  • acid
  • paralyzed
Weaknesses
  • Amount
    20
    Name
    lawful
Resistances
  • Amount
    20
    Name
    precision

Speed

Fly
70
Swim
50

Attacks

  • Range
    Melee
    Name
    tentacle
    Attack
    36
    Traits
    • chaotic
    • finesse
    • magical
    • reach
    Effects
    • Improved Grab
    Damage
    4d8+14 bludgeoning plus 2d6 chaotic plus Improved Grab
    Types
    • bludgeoning
    • chaotic

Spellcasting

  • Type
    Innate
    Tradition
    arcane
    DC
    44
    Entry
    8
    Spells
    • Name
      dispel magic
      Amount
      at will
    • Name
      mind blank
      Amount
      at will
    9
    Spells
    • Name
      prismatic sphere
    10
    Spells
    • Name
      cataclysm
    Constant
    10
    Spells
    • Name
      detect alignment

Abilities

Mid
  • Traits
    • arcane
    • aura
    • enchantment
    • incapacitation
    • mental
    Entries
    • 1 mile. Creatures who start their turn in the aura must succeed at a 48 Will save or become unable to understand any communication (including telepathy), distinguish social rank or authority, or differentiate the relative value of objects or services.
    • This persists for as long as the creature is in the aura.
    • Creatures who succeed at the save are temporarily immune for 1 hour (24 hours on a critical success). Proteans are immune to the unrelativity field. The baatamidar can suppress this aura or activate it again as a free action.
    Name
    Unrelativity Field
Bot
  • Traits
    • arcane
    • enchantment
    • incapacitation
    • mental
    Entries
    • The baatamidar's tentacles leech away thought. A creature that starts its turn grabbed by the baatamidar must attempt a 41 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      Unaffected.
      Success
      Stupefied|CRB|Stupefied 1 for 1 round.
      Failure
      Stupefied|CRB|Stupefied 3 for 1 minute.
      Critical Failure
      Stupefied|CRB|Stupefied 3 for an unlimited duration.
    Name
    Mind-Numbing Grasp
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The baatamidar makes up to four tentacle Strike||Strikes, each against a different target. Each attack counts separately for the baatamidar's multiple attack penalty, but the penalty doesn't increase until the baatamidar has made all the attacks. If the baatamidar subsequently uses the Improved Grab action, it can Grab any number of creatures it hit with Writhing Arms.
    Name
    Writhing Arms

Background

Lore

No lore provided.