Monster Dossier
Baatamidar
Baatamidar is a fantasy monster entry from source AoE6.
Traits
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Rules & statistics
Monster Profile
Perception
39
Senses
- Name
- darkvision
- Name
- true seeing
Languages
- Languages
- abyssal
- celestial
- infernal
- protean
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 38
- Arcana
- 37
- Athletics
- 35
- Diplomacy
- 35
- Occultism
- 37
- Religion
- 37
- Stealth
- 38
Ability Mods
- Str
- 6
- Dex
- 9
- Con
- 5
- Int
- 6
- Wis
- 10
- Cha
- 6
Defenses
- Ac
- 42
- Saving Throws
- Fort
- 32
- Ref
- 36
- Will
- 39
- Hp
- Hp
- 350
- Abilities
- regeneration 30 (deactivated by lawful)
- Immunities
- acid
- paralyzed
- Weaknesses
- Amount
- 20
- Name
- lawful
- Resistances
- Amount
- 20
- Name
- precision
Speed
- Fly
- 70
- Swim
- 50
Attacks
- Range
- Melee
- Name
- tentacle
- Attack
- 36
- Traits
- chaotic
- finesse
- magical
- reach
- Effects
- Improved Grab
- Damage
- 4d8+14 bludgeoning plus 2d6 chaotic plus Improved Grab
- Types
- bludgeoning
- chaotic
Spellcasting
- Type
- Innate
- Tradition
- arcane
- DC
- 44
- Entry
- 8
- Spells
- Name
- dispel magic
- Amount
- at will
- Name
- mind blank
- Amount
- at will
- 9
- Spells
- Name
- prismatic sphere
- 10
- Spells
- Name
- cataclysm
- Constant
- 10
- Spells
- Name
- detect alignment
Abilities
- Mid
- Traits
- arcane
- aura
- enchantment
- incapacitation
- mental
- Entries
- 1 mile. Creatures who start their turn in the aura must succeed at a 48 Will save or become unable to understand any communication (including telepathy), distinguish social rank or authority, or differentiate the relative value of objects or services.
- This persists for as long as the creature is in the aura.
- Creatures who succeed at the save are temporarily immune for 1 hour (24 hours on a critical success). Proteans are immune to the unrelativity field. The baatamidar can suppress this aura or activate it again as a free action.
- Name
- Unrelativity Field
- Bot
- Traits
- arcane
- enchantment
- incapacitation
- mental
- Entries
- The baatamidar's tentacles leech away thought. A creature that starts its turn grabbed by the baatamidar must attempt a 41 Will save.
- Type
- successDegree
- Entries
- Critical Success
- Unaffected.
- Success
- Stupefied|CRB|Stupefied 1 for 1 round.
- Failure
- Stupefied|CRB|Stupefied 3 for 1 minute.
- Critical Failure
- Stupefied|CRB|Stupefied 3 for an unlimited duration.
- Name
- Mind-Numbing Grasp
- Activity
- Number
- 2
- Unit
- action
- Entries
- The baatamidar makes up to four tentacle Strike||Strikes, each against a different target. Each attack counts separately for the baatamidar's multiple attack penalty, but the penalty doesn't increase until the baatamidar has made all the attacks. If the baatamidar subsequently uses the Improved Grab action, it can Grab any number of creatures it hit with Writhing Arms.
- Name
- Writhing Arms
Background
Lore
No lore provided.