Monster Dossier

Azuretzi

Azuretzi is a fantasy monster entry from source B2.

Level 5

Traits

cnsmallmonitorprotean

Rules & statistics

Monster Profile

Perception

11

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    entropy sense
    Range
    30

Languages

Languages
  • abyssal
  • celestial
  • protean

Skills

Acrobatics
11
Arcana
11
Athletics
9
Deception
13
Performance
13
Stealth
13
Survival
11
Thievery
13

Ability Mods

Str
2
Dex
4
Con
4
Int
4
Wis
2
Cha
4

Defenses

Ac
22
Saving Throws
Fort
11
Ref
15
Will
11
Hp
  • Hp
    75
    Abilities
    • fast healing 2
Weaknesses
  • Amount
    5
    Name
    lawful
Resistances
  • Amount
    5
    Name
    precision
  • Amount
    8
    Name
    protean anatomy

Speed

Abilities
  • freedom of movement
Walk
25
Fly
25
Swim
25

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    15
    Traits
    • chaotic
    • finesse
    • magical
    Damage
    2d10+4 piercing plus 1d6 chaotic
    Types
    • chaotic
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    15
    Traits
    • agile
    • chaotic
    • finesse
    • magical
    Damage
    2d8+4 slashing plus 1d6 chaotic
    Types
    • chaotic
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    13
    Traits
    • chaotic
    • magical
    • reach
    Effects
    • Grab
    Damage
    2d12+4 bludgeoning plus 1d6 chaotic and Grab
    Types
    • bludgeoning
    • chaotic

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    22
    Entry
    1
    Spells
    • Name
      detect alignment
      Amount
      at will
      Notes
      • lawful only
    2
    Spells
    • Name
      hideous laughter
    3
    Spells
    • Name
      crisis of faith
    • Name
      dispel magic
    • Name
      shatter
    4
    Spells
    • Name
      dimension door
    Constant
    4
    Spells
    • Name
      freedom of movement

Abilities

Top
  • Traits
    • divination
    • divine
    • prediction
    Entries
    • An Azuretzi can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the azuretzi the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.
    Name
    Entropy Sense
Mid
  • Traits
    • divine
    • transmutation
    Entries
    • An azuretzi's vital organs shift and change shape and position constantly. Immediately after the azuretzi takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
    • The azuretzi is immune to polymorph effects unless it is a willing target. If blinded or deafened, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
    Name
    Protean Anatomy
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature with an active spell effect within 30 feet of the azuretzi fails to resist another azuretzi's Mocking Touch
    Entries
    • The azuretzi attempts to counteract one ongoing spell effect on the target creature with a Thievery check. If it is successful, it transfers the ongoing spell effect to itself. The creature then becomes temporarily immune to Spell Pilfer for 24 hours.
    Name
    Spell Pilfer
Bot
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 1d12+4 bludgeoning, 22
    Name
    Constrict
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • [magical tradition]
    • polymorph
    • transmutation
    Entries
    • As Change Shape, but an azuretzi can assume the specific form of a Medium or smaller creature it Seek||Seeks with a successful 25.
    Name
    Mimic Form
  • Activity
    Number
    2
    Unit
    action
    Traits
    • abjuration
    • divine
    Entries
    • The azuretzi mocks a creature's magical ability with a touch. The azuretzi must attempt a Thievery check against the target's Will DC.
    • Type
      successDegree
      Entries
      Critical Success
      The azuretzi chooses one spell of up to 3rd level that the target creature has available to cast. The azuretzi gains that spell as a mock divine innate spell, and it can cast that spell once as an innate divine spell using its own DC and spell attack. It must do so before 24 hours pass or the mock spell is lost. The creature touched cannot cast the mock spell until the azuretzi casts it first or the 24 hour period passes, whichever comes first.
      Success
      As critical success, but the azuretzi has 1 hour to cast the mock spell before it is lost, and the creature touched can cast the spell normally.
      Failure
      As critical success, but the azuretzi must cast the mock spell before the end of its next turn or it is lost, and the creature touched can cast the spell normally.
      Critical Failure
      Mocking Touch has no effect.
    Name
    Mocking Touch

Background

Lore

No lore provided.