Monster Dossier
Azure Worm
Azure Worm is a fantasy monster entry from source B1.
Traits
uncommonngargantuanamphibiousanimal
Rules & statistics
Monster Profile
Perception
22
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- tremorsense
- Range
- 100
Skills
- Athletics
- 33
- Stealth
- Std
- 20
- In water
- 25
Ability Mods
- Str
- 10
- Dex
- -1
- Con
- 8
- Int
- -5
- Wis
- -1
- Cha
- -1
Defenses
- Ac
- 35
- Saving Throws
- Fort
- 32
- Ref
- 20
- Will
- 23
- Hp
- Hp
- 320
Speed
- Walk
- 40
- Burrow
- 40
- Swim
- 60
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 31
- Traits
- deadly
- reach
- Effects
- Improved Grab
- Damage
- 3d12+16 piercing plus Improved Grab
- Types
- piercing
- Range
- Melee
- Name
- stinger
- Attack
- 31
- Traits
- agile
- poison
- reach
- Effects
- azure worm venom
- Damage
- 4d6+16 piercing plus azure worm venom
- Types
- piercing
- Range
- Melee
- Name
- body
- Attack
- 29
- Traits
- reach
- Damage
- 2d8+14 bludgeoning
- Types
- bludgeoning
Abilities
- Mid
- Entries
- The purple worm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the immobilized condition, and it ignores difficult terrain||3|terrain and greater difficult terrain||3|terrain.
- Name
- Inexorable
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- The purple worm negates the triggering condition or effect. s from artifacts, deities, or a similarly powerful source can't be avoided in this way.
- Name
- Shake It Off
- Trigger
- The purple worm would be affected by a condition or adverse effect (such as baleful polymorph).
- Frequency
- Unit
- day
- Number
- 1
- Bot
- Type
- affliction
- Name
- Azure Worm Venom
- Traits
- poison
- DC
- 37
- Saving Throw
- Fortitude
- Max Duration
- 6 rounds
- Stages
- Stage
- 1
- Entry
- 3d6 poison damage and clumsy 2
- Duration
- 1 round
- Stage
- 2
- Entry
- 4d6 poison damage and clumsy 2
- Duration
- 1 round
- Stage
- 3
- Entry
- 6d6 poison damage and clumsy 2
- Duration
- 1 round
- Activity
- Number
- 2
- Unit
- action
- Entries
- The azure worm Swims up to its swim Speed, then Leaps vertically out of the water up to 30 feet, making a Strike against a creature at the apex of the jump (this lets it attack a creature within 45 feet of the water's surface). After the Strike, the worm splashes back down. It can use Improved Grab on this Strike and follow it up with Fast Swallow.
- Name
- Breach
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The worm Grabs a creature.
- Entries
- The worm uses Swallow Whole.
- Name
- Fast Swallow
- Activity
- Number
- 1
- Unit
- action
- Entries
- Huge, 3d8+10 bludgeoning, Rupture 27.
- Name
- Swallow Whole
- Activity
- Number
- 2
- Unit
- action
- Entries
- The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.
- Name
- Thrash
Background
Lore
No lore provided.