Monster Dossier

Azure Worm

Azure Worm is a fantasy monster entry from source B1.

Level 15

Traits

uncommonngargantuanamphibiousanimal

Rules & statistics

Monster Profile

Perception

22

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    tremorsense
    Range
    100

Skills

Athletics
33
Stealth
Std
20
In water
25

Ability Mods

Str
10
Dex
-1
Con
8
Int
-5
Wis
-1
Cha
-1

Defenses

Ac
35
Saving Throws
Fort
32
Ref
20
Will
23
Hp
  • Hp
    320

Speed

Walk
40
Burrow
40
Swim
60

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    31
    Traits
    • deadly
    • reach
    Effects
    • Improved Grab
    Damage
    3d12+16 piercing plus Improved Grab
    Types
    • piercing
  • Range
    Melee
    Name
    stinger
    Attack
    31
    Traits
    • agile
    • poison
    • reach
    Effects
    • azure worm venom
    Damage
    4d6+16 piercing plus azure worm venom
    Types
    • piercing
  • Range
    Melee
    Name
    body
    Attack
    29
    Traits
    • reach
    Damage
    2d8+14 bludgeoning
    Types
    • bludgeoning

Abilities

Mid
  • Entries
    • The purple worm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the immobilized condition, and it ignores difficult terrain||3|terrain and greater difficult terrain||3|terrain.
    Name
    Inexorable
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • The purple worm negates the triggering condition or effect. s from artifacts, deities, or a similarly powerful source can't be avoided in this way.
    Name
    Shake It Off
    Trigger
    The purple worm would be affected by a condition or adverse effect (such as baleful polymorph).
    Frequency
    Unit
    day
    Number
    1
Bot
  • Type
    affliction
    Name
    Azure Worm Venom
    Traits
    • poison
    DC
    37
    Saving Throw
    Fortitude
    Max Duration
    6 rounds
    Stages
    • Stage
      1
      Entry
      3d6 poison damage and clumsy 2
      Duration
      1 round
    • Stage
      2
      Entry
      4d6 poison damage and clumsy 2
      Duration
      1 round
    • Stage
      3
      Entry
      6d6 poison damage and clumsy 2
      Duration
      1 round
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The azure worm Swims up to its swim Speed, then Leaps vertically out of the water up to 30 feet, making a Strike against a creature at the apex of the jump (this lets it attack a creature within 45 feet of the water's surface). After the Strike, the worm splashes back down. It can use Improved Grab on this Strike and follow it up with Fast Swallow.
    Name
    Breach
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The worm Grabs a creature.
    Entries
    • The worm uses Swallow Whole.
    Name
    Fast Swallow
  • Activity
    Number
    1
    Unit
    action
    Entries
    • Huge, 3d8+10 bludgeoning, Rupture 27.
    Name
    Swallow Whole
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks.
    Name
    Thrash

Background

Lore

No lore provided.