Monster Dossier

Axiomite

Axiomite is a fantasy monster entry from source B1.

Level 8

Traits

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Rules & statistics

Monster Profile

Perception

19

Senses

  • Name
    darkvision

Languages

Languages
  • abyssal
  • celestial
  • common
  • draconic
  • infernal
  • utopian

Skills

Acrobatics
16
Diplomacy
15
Occultism
17
Religion
17
Feiri lore
17

Ability Mods

Str
5
Dex
4
Con
3
Int
5
Wis
5
Cha
3

Items

  • sterling artisan's tools
  • +1 striking warhammer

Defenses

Ac
26
Saving Throws
Fort
13
Ref
16
Will
18
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    155
Immunities
  • disease
  • emotion
  • fear
Weaknesses
  • Amount
    10
    Name
    chaotic

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    warhammer
    Attack
    20
    Traits
    • lawful
    • magical
    • shove
    Damage
    2d8+11 bludgeoning plus 1d6 lawful
    Types
    • bludgeoning
    • lawful
  • Range
    Melee
    Name
    fist
    Attack
    17
    Traits
    • agile
    • lawful
    • magical
    Damage
    1d8+5 bludgeoning plus 1d6 lawful
    Types
    • bludgeoning
    • lawful

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    27
    Attack
    17
    Entry
    0
    Level
    4
    Spells
    • Name
      telekinetic projectile
    1
    Spells
    • Name
      true strike
      Amount
      at will
    2
    Spells
    • Name
      telekinetic maneuver
    3
    Spells
    • Name
      haste
      Amount
      3
    • Name
      paralyze
    4
    Spells
    • Name
      dispel magic
    • Name
      divine wrath
      Notes
      • lawful
    • Name
      lightning bolt
      Amount
      3
    5
    Spells
    • Name
      telekinetic haul

Abilities

  • Activity
    Number
    1
    Unit
    action
    Traits
    • polymorph
    Entries
    • The axiomite shifts between its humanoid form and that of a cloud of crystalline dust in which strange symbols and equations flash. In this form it gains a fly Speed of 40 feet and can fit through even tiny apertures, similarly to gaseous form. It can cast spells, but it can't make melee or ranged attacks in this state. It can return to its humanoid form by using this action while in crystalline dust form.
    Name
    Crystalline Dust Form

Background

Lore

No lore provided.