Monster Dossier

Attic Whisperer

Attic Whisperer is a fantasy monster entry from source B2.

Level 4

Traits

nesmallundead

Rules & statistics

Monster Profile

Perception

10

Senses

  • Name
    darkvision

Languages

Languages
  • common
  • necril

Skills

Deception
11
Society
10
Stealth
13

Ability Mods

Str
0
Dex
5
Con
0
Int
2
Wis
4
Cha
3

Defenses

Ac
21
Saving Throws
Fort
8
Ref
13
Will
12
Hp
  • Hp
    60
    Abilities
    • negative healing
Immunities
  • poison
  • death effects
  • disease
  • paralyzed
  • unconscious

Speed

Walk
20

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    15
    Traits
    • agile
    • finesse
    Effects
    • steal breath
    Damage
    2d8 piercing plus steal breath
    Types
    • piercing
  • Range
    Melee
    Name
    bony hand (agile)
    Attack
    13
    Effects
    • steal voice
    Damage
    2d10 negative plus steal voice
    Types
    • negative

Abilities

Mid
  • Traits
    • auditory
    • aura
    • emotion
    • enchantment
    • mental
    • occult
    Entries
    • 10 feet. An attic whisperer enshrouds itself in a tapestry of stolen voices. Each living creature that enters or starts their turn in the aura must succeed at a 19 Will save or the unnerving, bitter sobs render them distraught and they become stupefied 1 for as long as they remain within the aura. A creature that succeeds is temporarily immune for 1 hour. The attic whisperer can activate or deactivate the aura with a single free action, which has the concentrate trait.
    Name
    Aura of Sobs
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature with an active emotion effect enters an attic whisperer's aura of sobs
    Entries
    • The attic whisperer attempts to counteract the emotion effect, with a counteract modifier of +13.
    Name
    Whispered Despair
Bot
  • Traits
    • curse
    • incapacitation
    • necromancy
    • occult
    Entries
    • The attic whisperer siphons the breath from living creatures, sapping their strength. A living creature hit by a jaws Strike must attempt a 21 Fortitude save.
    • Type
      successDegree
      Entries
      Critical Success
      The target is unaffected.
      Success
      The target is enfeebled 1 for 1 round.
      Failure
      The target is enfeebled 1 for 24 hours and fatigued.
      Critical Failure
      The target is enfeebled 1 for 24 hours, is fatigued, and falls unconscious.
    Name
    Steal Breath
  • Traits
    • curse
    • necromancy
    • occult
    Entries
    • When an attic whisperer hits a living creature with a bony hand Strike, it tries to pull the victim's voice into its aura. The victim must attempt a 21 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      The target is unaffected.
      Success
      The target's voice is weak for 1 minute. Anytime it attempts an action with the auditory trait, it must succeed at a DC 5 flat check or the action is lost.
      Failure
      The target loses the ability to speak for 1 hour, until the curse is removed, or until the attic whisperer is destroyed, whichever comes first. During this time, the attic whisperer can perfectly mimic the target's voice, and the target takes a –2 circumstance penalty to saving throws against that attic whisperer's aura of sobs.
      Critical Failure
      As failure, but the effects lasts until the attic whisperer is destroyed or the curse is removed.
    Name
    Steal Voice

Background

Lore

No lore provided.