Monster Dossier
Astradaemon
Astradaemon is a fantasy monster entry from source B1.
Traits
nelargedaemonfiend
Rules & statistics
Monster Profile
Perception
28
Senses
- Name
- darkvision
- Name
- lifesense
- Range
- 30
- Name
- true seeing
Languages
- Languages
- common
- daemonic
- Abilities
- telepathy 100 feet
Skills
- Acrobatics
- 28
- Intimidation
- 33
- Religion
- 26
- Stealth
- 28
- Survival
- 26
Ability Mods
- Str
- 5
- Dex
- 6
- Con
- 7
- Int
- 2
- Wis
- 4
- Cha
- 7
Defenses
- Ac
- 39
- Saving Throws
- Fort
- 27
- Ref
- 30
- Will
- 26
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 240
- Immunities
- negative
- death effects
- Weaknesses
- Amount
- 15
- Name
- good
Speed
- Walk
- 60
- Fly
- 60
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 32
- Traits
- evil
- magical
- reach
- Effects
- essence drain
- Grab
- Damage
- 3d8+9 piercing plus 1d6 evil, essence drain, and Grab
- Types
- evil
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 32
- Traits
- agile
- evil
- magical
- reach
- Effects
- Essence Drain
- Damage
- 3d6+9 slashing plus 1d6 evil and Essence Drain
- Types
- evil
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 32
- Traits
- evil
- magical
- reach
- Effects
- Essence Drain
- Damage
- 3d10+9 bludgeoning plus 1d6 evil and Essence Drain
- Types
- bludgeoning
- evil
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 37
- Entry
- 1
- Spells
- Name
- detect alignment
- Amount
- at will
- Notes
- good only
- 4
- Spells
- Name
- dimension door
- Amount
- at will
- 5
- Spells
- Name
- dimension door
- 7
- Spells
- Name
- plane shift
- Amount
- 2
- 8
- Spells
- Name
- discern location
- Name
- finger of death
- Constant
- 6
- Spells
- Name
- true seeing
Abilities
- Mid
- Traits
- aura
- divine
- force
- necromancy
- Entries
- 30 feet. An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within its aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon's.
- Name
- Soul Siphon
- Entries
- Soul ability. Incorporeal undead and living spirits traveling outside the body take 1d8 force damage each round within the daemon's aura from the spiritual pressure as the astradaemon pulls in fragments of their soul.
- Name
- Devour
- Traits
- divine
- illusion
- visual
- Entries
- An astradaemon bends light, appearing shifted from its true position, though still in the same space. Creatures targeting the astradaemon must attempt a DC 11 flat check, as if the astradaemon were hidden, even though it remains observed. s such as the Blind-Fight feat and halfling's keen eyes that apply on the flat check against hidden creatures also apply against a displaced astradaemon.
- Name
- Displacement
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- divine
- incapacitation
- necromancy
- Requirements
- The astradaemon hasn't used an action with the attack trait yet this turn.
- Entries
- The astradaemon draws out and consumes the soul of a living creature it has grabbed. The creature must succeed at a 35 Fortitude save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if the victim was 15th level or higher. A victim slain in this way can be returned to life normally. A creature that survives is temporarily immune for 1 minute.
- Name
- Devour Soul
- Traits
- divine
- necromancy
- negative
- Entries
- When an astradaemon hits with its claw, jaws, or tail, it drains the target's spiritual and vital essences. The target takes 2d10 negative energy damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a 37 Fortitude save or become doomed 1 and drained 1. If the target was already drained or doomed, it instead increases both conditions' value by 1, to a maximum of 4.
- Name
- Essence Drain
Background
Lore
No lore provided.