Monster Dossier

Astradaemon

Astradaemon is a fantasy monster entry from source B1.

Level 16

Traits

nelargedaemonfiend

Rules & statistics

Monster Profile

Perception

28

Senses

  • Name
    darkvision
  • Name
    lifesense
    Range
    30
  • Name
    true seeing

Languages

Languages
  • common
  • daemonic
Abilities
  • telepathy 100 feet

Skills

Acrobatics
28
Intimidation
33
Religion
26
Stealth
28
Survival
26

Ability Mods

Str
5
Dex
6
Con
7
Int
2
Wis
4
Cha
7

Defenses

Ac
39
Saving Throws
Fort
27
Ref
30
Will
26
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    240
Immunities
  • negative
  • death effects
Weaknesses
  • Amount
    15
    Name
    good

Speed

Walk
60
Fly
60

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    32
    Traits
    • evil
    • magical
    • reach
    Effects
    • essence drain
    • Grab
    Damage
    3d8+9 piercing plus 1d6 evil, essence drain, and Grab
    Types
    • evil
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    32
    Traits
    • agile
    • evil
    • magical
    • reach
    Effects
    • Essence Drain
    Damage
    3d6+9 slashing plus 1d6 evil and Essence Drain
    Types
    • evil
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    32
    Traits
    • evil
    • magical
    • reach
    Effects
    • Essence Drain
    Damage
    3d10+9 bludgeoning plus 1d6 evil and Essence Drain
    Types
    • bludgeoning
    • evil

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    37
    Entry
    1
    Spells
    • Name
      detect alignment
      Amount
      at will
      Notes
      • good only
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    5
    Spells
    • Name
      dimension door
    7
    Spells
    • Name
      plane shift
      Amount
      2
    8
    Spells
    • Name
      discern location
    • Name
      finger of death
    Constant
    6
    Spells
    • Name
      true seeing

Abilities

Mid
  • Traits
    • aura
    • divine
    • force
    • necromancy
    Entries
    • 30 feet. An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within its aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon's.
    Name
    Soul Siphon
  • Entries
    • Soul ability. Incorporeal undead and living spirits traveling outside the body take 1d8 force damage each round within the daemon's aura from the spiritual pressure as the astradaemon pulls in fragments of their soul.
    Name
    Devour
  • Traits
    • divine
    • illusion
    • visual
    Entries
    • An astradaemon bends light, appearing shifted from its true position, though still in the same space. Creatures targeting the astradaemon must attempt a DC 11 flat check, as if the astradaemon were hidden, even though it remains observed. s such as the Blind-Fight feat and halfling's keen eyes that apply on the flat check against hidden creatures also apply against a displaced astradaemon.
    Name
    Displacement
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • divine
    • incapacitation
    • necromancy
    Requirements
    The astradaemon hasn't used an action with the attack trait yet this turn.
    Entries
    • The astradaemon draws out and consumes the soul of a living creature it has grabbed. The creature must succeed at a 35 Fortitude save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points and a +2 status bonus to attack and damage rolls for 1 minute, or for 1 day if the victim was 15th level or higher. A victim slain in this way can be returned to life normally. A creature that survives is temporarily immune for 1 minute.
    Name
    Devour Soul
  • Traits
    • divine
    • necromancy
    • negative
    Entries
    • When an astradaemon hits with its claw, jaws, or tail, it drains the target's spiritual and vital essences. The target takes 2d10 negative energy damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a 37 Fortitude save or become doomed 1 and drained 1. If the target was already drained or doomed, it instead increases both conditions' value by 1, to a maximum of 4.
    Name
    Essence Drain

Background

Lore

No lore provided.