Monster Dossier

Assassin

Assassin is a fantasy monster entry from source GMG.

Level 8

Traits

nemediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

16

Languages

Languages
  • common

Skills

Acrobatics
17
Athletics
13
Deception
12
Diplomacy
10
Intimidation
10
Medicine
14
Society
12
Stealth
19
Survival
12
Thievery
15
Underworld lore
14

Ability Mods

Str
3
Dex
5
Con
2
Int
2
Wis
2
Cha
0

Items

  • +1 striking composite shortbow (20 arrows)
  • lesser darkvision elixir
  • giant centipede venom (3)
  • invisibility potion
  • leather armor
  • +1 rapier
  • simple injury poison (8 doses, 2d4 poison damage)
  • sleep poison (2)

Defenses

Ac
26
Saving Throws
Fort
12
Ref
19
Will
14
Hp
  • Hp
    130

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    rapier
    Attack
    18
    Traits
    • deadly
    • disarm
    • finesse
    • magical
    Damage
    1d6+8 piercing
    Types
    • piercing
  • Range
    Ranged
    Name
    composite shortbow
    Attack
    20
    Traits
    • deadly
    • magical
    • propulsive
    • range increment
    • reload
    Damage
    2d6+4 piercing
    Types
    • piercing

Abilities

Top
  • Entries
    • The assassin can move their full Speed when Sneaking.
    Name
    Swift Sneak
Mid
  • Entries
    • The assassin isn't flat-footed to creatures of 8th level or lower that are hidden, undetected, flanking, or using surprise attack.
    Name
    Deny Advantage
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The assassin is targeted with a melee or ranged attack by an attacker they can see
    Entries
    • The assassin gains a +2 circumstance bonus to AC against the triggering attack.
    Name
    Nimble Dodge
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Requirements
    The assassin is wielding a piercing or slashing weapon and has a free hand
    Entries
    • The assassin applies a poison to the weapon.
    Name
    Poison Weapon
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The assassin Interacts to draw a weapon, then Strike||Strikes with that weapon.
    Name
    Quick Draw
  • Entries
    • The assassin deals an extra 2d6 precision damage to flat-footed creatures.
    Name
    Sneak Attack
  • Entries
    • On the first round of combat, creatures that haven't acted yet are flatfooted to the assassin.
    Name
    Surprise Attack

Background

Lore

No lore provided.