Monster Dossier
Assassin Vine
Assassin Vine is a fantasy monster entry from source B2.
Traits
nlargemindlessplant
Rules & statistics
Monster Profile
Perception
10
Senses
- Name
- low-light vision
- Name
- tremorsense
- Range
- 30
Skills
- Athletics
- 9
- Stealth
- 9
Ability Mods
- Str
- 4
- Dex
- 0
- Con
- 3
- Int
- -5
- Wis
- 3
- Cha
- 0
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 10
- Ref
- 7
- Will
- 8
- Hp
- Hp
- 68
- Weaknesses
- Amount
- 5
- Name
- fire
- Amount
- 5
- Name
- slashing
Speed
- Walk
- 5
Attacks
- Range
- Melee
- Name
- vine
- Attack
- 12
- Traits
- reach
- Effects
- Grab
- Damage
- 1d8+6 bludgeoning plus Grab
- Types
- bludgeoning
Abilities
- Top
- Entries
- The assassin vine can Hide in natural environments even if it doesn't have cover.
- Name
- Camouflage
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- primal
- transmutation
- Trigger
- The assassin vine detects a creature within 20 feet via tremorsense
- Entries
- The assassin vine causes vegetation within a 20-foot emanation to writhe for 1 round, turning this area into difficult terrain||3|terrain. When a creature starts its turn in this area, it must attempt a 20 Reflex save. On a failure, it takes a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure it is also immobilized for 1 round. A creature can attempt to Escape to remove these effects.
- Assassin vines are immune to Grasping Foliage.
- Name
- Grasping Foliage
- Bot
- Activity
- Number
- 1
- Unit
- action
- Entries
- 1d8+4 bludgeoning, 20
- Name
- Constrict
Background
Lore
No lore provided.