Monster Dossier
Arms of Balance
Arms of Balance is a fantasy monster entry from source FRP2.
Traits
uncommonlnmediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
27
Languages
- Languages
- goblin
- morouvaem
- moriakrik
Skills
- Acrobatics
- 29
- Athletics
- 30
- Performance
- 26
Ability Mods
- Str
- 5
- Dex
- 4
- Con
- 4
- Int
- 0
- Wis
- 4
- Cha
- 1
Defenses
- Ac
- Std
- 35
- Vs. ranged attacks
- 37
- Saving Throws
- Fort
- 27
- Ref
- 27
- Will
- 27
- Hp
- Hp
- 300
Speed
- Walk
- 45
Attacks
- Range
- Melee
- Name
- fist
- Attack
- 27
- Traits
- agile
- magical
- unarmed
- Effects
- cold
- electricity
- or fire
- Damage
- 3d6+13 bludgeoning plus 1d6 acid, cold, electricity, or fire
- Types
- acid
- bludgeoning
- Range
- Melee
- Name
- tornado lunge
- Attack
- 27
- Traits
- agile
- reach
- unarmed
- Effects
- cold
- electricity
- or fire
- Improved Knockdown
- Damage
- 3d8+13 bludgeoning plus 1d6 acid, cold, electricity, or fire plus Improved Knockdown
- Types
- acid
- bludgeoning
- Range
- Ranged
- Name
- wind crash
- Attack
- 27
- Traits
- agile
- nonlethal
- propulsive
- range
- unarmed
- Effects
- cold
- electricity
- or fire
- Damage
- 3d6+13 bludgeoning plus 1d6 acid, cold, electricity, or fire
- Types
- acid
- bludgeoning
Abilities
- Activity
- Number
- 1
- Unit
- action
- Traits
- flourish
- Entries
- The monk makes two Strike||Strikes with their fists. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
- Name
- Flurry of Blows
- Activity
- Number
- 2
- Unit
- action
- Entries
- The monk lets loose a powerful breath of air, whose effect depends on the type of energy to which the monk is attuned. The monk can't use this ability again for 1d4 rounds.
- Name
- Breath of Energy Technique
- Traits
- pravan majinapti; cold
- Entries
- Pravan blows icy winds in a 30-foot cone, dealing 10d6 cold damage. Creatures in the area must attempt a 33 Reflex save as ice forms around them. The Speed penalty or immobilized condition caused by this ability persist until a creature either Breaks Open the ice or Escapes (37 in either case), or if the creature takes at least 30 fire damage.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature takes half damage and takes a –5- foot status penalty to its Speeds.
- Failure
- The creature takes full damage and takes a –15-foot status penalty to its Speeds.
- Critical Failure
- The creature takes double damage and is immobilized.
- Name
- Breath of the Glacier
- Traits
- usvani; acid
- Entries
- Usvani exhales a miasma of acidic fumes in a 15-foot emanation. A creature that starts its turn in the area takes 12d6 acid damage and must attempt a 33 Fortitude save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature takes half damage and is sickened|CRB|sickened 1.
- Failure
- The creature takes full damage and is sickened|CRB|sickened 2.
- Critical Failure
- The creature takes double damage and is sickened|CRB|sickened 3.
- Name
- Breath of the Volcano
- Traits
- nusheinak shibhatesh; electricity
- Entries
- Nusheinak looses four lightning bolts, electrifying creatures and magnetizing them closer to her. Four 60-foot lines of electricity stretch out from Nusheinak's space, one in each cardinal direction, dealing 4d12 electricity damage. Each creature in an affected area must attempt a 33 Reflex save. If this ability causes an undetected creature to glow, that creature becomes hidden instead to creatures that can see any part of its space (even if it is invisible or Sneak||Sneaks).
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature takes half damage, glows until the end of the monk's next turn, and is pulled 5 feet toward Nusheinak.
- Failure
- The creature takes full damage, glows until the end of the monk's next turn, and is pulled 15 feet toward Nusheinak.
- Critical Failure
- The creature takes double damage, glows for 1 minute, and is pulled 30 feet toward Nusheinak.
- Name
- Draw of the Aurora
- Traits
- jivati rovat; fire
- Entries
- Jivati's breath ignites a fire in the spirit of each creature within 10 feet.
- Name
- Magma's Gasp
- Entries
- Jivati, dealing 8d6 fire damage. Each creature in the area must attempt a 33 Will save.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- The creature takes half damage.
- Failure
- The creature takes full damage and 1d6 persistent damage||persistent fire damage and loses 1 Focus Point. If it has no Focus Points, the creature instead loses a random prepared spell or spell slot from the highest level it has left (maximum 6th level).
- Critical Failure
- As failure, but the creature takes double damage and 2d6 persistent damage||persistent fire damage.
- Name
- of
Background
Lore
No lore provided.