Monster Dossier

Arcane Living Rune

Arcane Living Rune is a fantasy monster entry from source B3.

Level 13

Traits

rarelnsmallconstruct

Rules & statistics

Monster Profile

Perception

25

Senses

  • Name
    darkvision
  • Name
    true seeing

Languages

Languages
N/A
Abilities
  • truescript

Skills

Arcana
27
Deception
24
Stealth
25

Ability Mods

Str
1
Dex
6
Con
1
Int
8
Wis
8
Cha
5

Defenses

Ac
34
Saving Throws
Fort
20
Ref
23
Will
27
Hp
  • Hp
    245
Immunities
  • poison
  • death effects
  • diseased
  • doomed
  • drained
  • fatigued
  • healing
  • necromancy
  • nonlethal
  • paralyzed
  • sickened
  • unconsciousness

Speed

Walk
25

Attacks

  • Range
    Ranged
    Name
    electrical blast
    Attack
    25
    Traits
    • electricity
    • evocation
    • range increment
    Damage
    4d12 electricity
    Types
    • electricity

Spellcasting

  • Type
    Innate
    Tradition
    arcane
    DC
    35
    Attack
    27
    Entry
    0
    Level
    7
    Spells
    • Name
      detect magic
    5
    Spells
    • Name
      black tentacles
      Amount
      2
    • Name
      cloudkill
      Amount
      2
    6
    Spells
    • Name
      chain lightning
    • Name
      disintegrate
    • Name
      glyph of warding
      Amount
      at will
    • Name
      wall of force
    7
    Spells
    • Name
      prismatic spray
      Amount
      2
    Constant
    6
    Spells
    • Name
      true seeing

Abilities

Top
  • Entries
    • A living rune can't speak, but it can sculpt its form into complicated scripts and pictographs that can be understood by any creature with the ability to read written language. A living rune can also understand any written or spoken language.
    Name
    Truescript
Mid
  • Entries
    • When a creature attempts to Strike a living rune and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living rune. This might damage the surface or the attacker's weapon, at the GM's discretion.
    Name
    Backdrop
  • Entries
    • A living rune can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a fireball spell or a wall being smashed), the rune takes 7d6 damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the rune is destroyed.
    Name
    Surface-Bound

Background

Lore

No lore provided.