Monster Dossier
Arboreal Regent
Arboreal Regent is a fantasy monster entry from source B1.
Traits
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Rules & statistics
Monster Profile
Perception
18
Senses
- Name
- low-light vision
Languages
- Languages
- arboreal
- common
- sylvan
- Abilities
- speak with plants
Skills
- Athletics
- 19
- Diplomacy
- 16
- Intimidation
- 16
- Nature
- 18
- Stealth
- Std
- 11
- In forests
- 21
Ability Mods
- Str
- 7
- Dex
- -1
- Con
- 6
- Int
- 1
- Wis
- 4
- Cha
- 2
Defenses
- Ac
- 26
- Saving Throws
- Fort
- 20
- Ref
- 11
- Will
- 16
- Hp
- Hp
- 150
- Weaknesses
- Name
- axe vulnerability
- Amount
- 10
- Name
- fire
- Resistances
- Amount
- 5
- Name
- bludgeoning
- Amount
- 5
- Name
- piercing
Speed
- Walk
- 25
Attacks
- Range
- Melee
- Name
- branch
- Attack
- 19
- Traits
- reach
- Damage
- 2d12+7 bludgeoning
- Types
- bludgeoning
- Range
- Melee
- Name
- root
- Attack
- 19
- Traits
- trip
- Damage
- 2d8+7 bludgeoning
- Types
- bludgeoning
- Range
- Ranged
- Name
- rock
- Attack
- 19
- Traits
- brutal
- range increment
- Damage
- 2d10+7 bludgeoning
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 26
- Entry
- Constant
Abilities
- Mid
- Entries
- The arboreal regent takes 5 additional damage from axes.
- Name
- Axe Vulnerability
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- concentrate
- primal
- Entries
- The arboreal regent causes a tree within 180 feet to uproot itself and fight as a minion using the statistics for an awakened tree. The arboreal regent can control up to two awakened trees at a time, and it can issue commands to both trees as a single action, which has the concentrate and auditory traits.
- Name
- Awaken Tree
- Entries
- When an arboreal regent damages an item or structure, it deals an additional 2d10 damage to that item or structure.
- Name
- Sunder Objects
- Activity
- Number
- 1
- Unit
- action
- Name
- Throw Rock
Background
Lore
No lore provided.