Monster Dossier

Arboreal Archive

Arboreal Archive is a fantasy monster entry from source B3.

Level 12

Traits

nghugeplant

Rules & statistics

Monster Profile

Perception

25

Senses

  • Name
    low-light vision
  • Type
    imprecise
    Name
    tremorsense
    Range
    60

Languages

Languages
  • arboreal
  • common
  • sylvan
Abilities
  • speak with plants

Skills

Athletics
23
Diplomacy
22
Nature
25
Stealth
19
Forest lore
28

Ability Mods

Str
7
Dex
-1
Con
5
Int
4
Wis
7
Cha
4

Defenses

Ac
33
Saving Throws
Fort
23
Ref
17
Will
27
Hp
  • Hp
    230
Weaknesses
  • Name
    axe vulnerability
  • Amount
    15
    Name
    fire
Resistances
  • Amount
    10
    Name
    bludgeoning
  • Amount
    10
    Name
    piercing

Speed

Walk
25

Attacks

  • Range
    Melee
    Name
    branch
    Attack
    25
    Traits
    • reach
    Effects
    • Improved Knockdown
    Damage
    3d10+10 bludgeoning plus Improved Knockdown (page 305)
    Types
    • bludgeoning

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    32
    Attack
    24
    Entry
    2
    Spells
    • Name
      entangle
    3
    Spells
    • Name
      earthbind
      Amount
      at will
    6
    Spells
    • Name
      tangling creepers
    Constant
    4
    Spells
    • Name
      speak with plants

Abilities

Mid
  • Entries
    • An arboreal archive takes 10 additional damage from axes.
    Name
    Axe Vulnerability
  • Entries
    • If an arboreal archive dies unexpectedly before passing on their knowledge in a succession ritual, the amassed lore within their roots and boughs explodes out in a shock wave that deals 8d10 mental damage to creatures within 30 feet (32 basic Will save) before dissipating; those who fail also fall prone.
    Name
    Abeyance Rift
Bot
  • Activity
    Number
    3
    Unit
    action
    Traits
    • concentrate
    • incapacitation
    • mental
    • nonlethal
    • primal
    Entries
    • The arboreal archive tries to overwhelm foes with a surge of information it has absorbed over its long life. This surge deals 5d6 mental damage to each enemy within 40 feet, who must attempt a 32 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature maintains its composure, takes no damage, and is temporarily immune to Memory Maelstrom for 1 minute.
      Success
      The creature is stunned 1 and takes half damage.
      Failure
      The creature takes full damage and is stunned 3.
      Critical Failure
      The creature takes double damage, is confused for 2d4 rounds, and is stunned 3.
    Name
    Memory Maelstrom

Background

Lore

No lore provided.