Monster Dossier
Arbiter
Arbiter is a fantasy monster entry from source B1.
Traits
lntinyaeoninevitablemonitor
Rules & statistics
Monster Profile
Perception
7
Senses
- Name
- darkvision
- Name
- detect alignment (chaotic only)
- Name
- locate inevitable
Languages
- Languages
- celestial
- common
- infernal
- utopian
Skills
- Acrobatics
- 9
- Diplomacy
- 6
- Stealth
- 9
- Feiri lore
- 5
Ability Mods
- Str
- 1
- Dex
- 4
- Con
- 2
- Int
- 0
- Wis
- 2
- Cha
- 1
Items
- shortsword
Defenses
- Ac
- 16
- Saving Throws
- Fort
- 5
- Ref
- 7
- Will
- 7
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 22
- Immunities
- poison
- death effects
- disease
- emotion
- unconscious
- Weaknesses
- Amount
- 3
- Name
- chaotic
Speed
- Walk
- 20
- Fly
- 40
Attacks
- Range
- Melee
- Name
- shortsword
- Attack
- 9
- Traits
- agile
- finesse
- lawful
- magical
- versatile
- Damage
- 1d6+1 piercing plus 1d4 lawful
- Types
- lawful
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 17
- Entry
- 1
- Spells
- Name
- command
- Name
- detect alignment
- Amount
- at will
- Notes
- chaotic only
- Name
- mending
- Amount
- 3
- 4
- Spells
- Name
- read omens
Abilities
- Top
- Entries
- An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable.
- Items shortsword.
- Name
- Locate Inevitable
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- electricity
- evocation
- Entries
- The arbiter releases an electrical burst from its body that deals 3d6 electricity damage (17 basic Reflex save). Following such a burst, the arbiter becomes stunned for 24 hours.
- Name
- Electrical Burst
Background
Lore
No lore provided.