Monster Dossier

Apocalypse Ant Swarm

Variant army ant swarm (Bestiary 2 20)

Level 18

Traits

uncommonngargantuananimalswarm

Rules & statistics

Monster Profile

Perception

30

Senses

  • Name
    darkvision
  • Name
    scent
    Range
    Unit
    feet
    Number
    30
    Type
    precise

Skills

Athletics
27

Ability Mods

Str
-1
Dex
9
Con
7
Int
-5
Wis
6
Cha
-4

Defenses

Ac
41
Saving Throws
Fort
31
Ref
33
Will
27
Hp
  • Hp
    260
Immunities
  • precision
  • swarm mind
Weaknesses
  • Name
    area damage
    Amount
    20
  • Name
    splash damage
    Amount
    20
Resistances
  • Name
    bludgeoning
    Amount
    10
  • Name
    piercing
    Amount
    20
  • Name
    slashing
    Amount
    20

Speed

Walk
30
Fly
30

Abilities

Mid
  • Name
    Inexorable
    Entries
    • The apocalypse ant swarm recovers from the slowed and stunned conditions at the end of its turn. It's immune to penalties to its Speeds and ignores difficult terrain||3|terrain and greater difficult terrain||3|terrain.
  • Name
    Cling
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature leaves the swarm's space
    Entries
    • The swarm loses 2d8 HP as ants cling to the creature and continue biting, dealing 7d8 persistent damage||persistent piercing damage. High winds or immersion in water reduces the DC of the flat check to end this persistent damage to 5. Any area damage dealt to the creature destroys these clinging ants.
Bot
  • Name
    Swarming Bites
    Activity
    Number
    1
    Unit
    action
    Entries
    • Each enemy in the swarm's space takes 7d8 piercing damage (39 basic Fortitude save). A creature that fails its save against Swarming Bites becomes clumsy||clumsy 1 for 1 round (1 minute on a critical failure). If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 flat check or the action is lost; roll the check after spending the action, but before any effects are applied.

Background

Lore

No lore provided.