Monster Dossier

Antipaladin

Antipaladin is a fantasy monster entry from source GMG.

Level 5

Traits

cemediumhumanhumanoid

Rules & statistics

Monster Profile

Perception

10

Languages

Languages
  • common

Skills

Athletics
13
Deception
10
Intimidation
12
Religion
8
Survival
8

Ability Mods

Str
4
Dex
1
Con
3
Int
0
Wis
1
Cha
3

Items

  • lesser cheetah's elixir
  • greataxe
  • half plate
  • javelin (10)

Defenses

Ac
25
Saving Throws
Fort
14
Ref
10
Will
12
Hp
  • Hp
    75

Speed

Walk
20

Attacks

  • Range
    Melee
    Name
    greataxe
    Attack
    15
    Traits
    • sweep
    Damage
    1d12+10 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    javelin
    Attack
    12
    Traits
    • thrown
    Damage
    1d6+10 piercing
    Types
    • piercing

Spellcasting

  • Name
    Champion Devotion Spells
    Type
    Focus
    DC
    20
    Fp
    1
    Entry
    3
    Spells
    • Name
      touch of corruption
      Source
      APG

Abilities

Mid
  • Activity
    Number
    1
    Unit
    reaction
    Traits
    • divine
    • necromancy
    Trigger
    An enemy within 15 feet damages the antipaladin
    Entries
    • The antipaladin increases the amount of damage they take by 2d6 and deals 2d6 damage to the triggering enemy, choosing evil or negative damage. In addition, the antipaladin deals 2 extra damage of the chosen type with their Strike||Strikes against the triggering creature until the end of the antipaladin's next turn.
    Name
    Destructive Vengeance
Bot
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The antipaladin makes a melee Strike. If they hit and deal damage, the target is frightened 1, or frightened 2 on a critical hit.
    Name
    Intimidating Strike

Background

Lore

No lore provided.