Monster Dossier
Antipaladin
Antipaladin is a fantasy monster entry from source GMG.
Traits
cemediumhumanhumanoid
Rules & statistics
Monster Profile
Perception
10
Languages
- Languages
- common
Skills
- Athletics
- 13
- Deception
- 10
- Intimidation
- 12
- Religion
- 8
- Survival
- 8
Ability Mods
- Str
- 4
- Dex
- 1
- Con
- 3
- Int
- 0
- Wis
- 1
- Cha
- 3
Items
- lesser cheetah's elixir
- greataxe
- half plate
- javelin (10)
Defenses
- Ac
- 25
- Saving Throws
- Fort
- 14
- Ref
- 10
- Will
- 12
- Hp
- Hp
- 75
Speed
- Walk
- 20
Attacks
- Range
- Melee
- Name
- greataxe
- Attack
- 15
- Traits
- sweep
- Damage
- 1d12+10 slashing
- Types
- slashing
- Range
- Ranged
- Name
- javelin
- Attack
- 12
- Traits
- thrown
- Damage
- 1d6+10 piercing
- Types
- piercing
Spellcasting
- Name
- Champion Devotion Spells
- Type
- Focus
- DC
- 20
- Fp
- 1
- Entry
- 3
- Spells
- Name
- touch of corruption
- Source
- APG
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- divine
- necromancy
- Trigger
- An enemy within 15 feet damages the antipaladin
- Entries
- The antipaladin increases the amount of damage they take by 2d6 and deals 2d6 damage to the triggering enemy, choosing evil or negative damage. In addition, the antipaladin deals 2 extra damage of the chosen type with their Strike||Strikes against the triggering creature until the end of the antipaladin's next turn.
- Name
- Destructive Vengeance
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The antipaladin makes a melee Strike. If they hit and deal damage, the target is frightened 1, or frightened 2 on a critical hit.
- Name
- Intimidating Strike
Background
Lore
No lore provided.