Monster Dossier

Ankou

Ankou is a fantasy monster entry from source B2.

Level 14

Traits

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Rules & statistics

Monster Profile

Perception

25

Senses

  • Name
    lifesense
    Range
    120
  • Name
    low-light vision

Languages

Languages
  • aklo
  • common
  • sylvan (can't speak any

Skills

Acrobatics
28
Deception
25
Intimidation
27
Nature
22
Stealth
28

Ability Mods

Str
7
Dex
8
Con
4
Int
2
Wis
2
Cha
5

Defenses

Ac
36
Saving Throws
Fort
23
Ref
28
Will
24
Hp
  • Hp
    280

Speed

Fly
75

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    29
    Traits
    • agile
    • cold iron
    Damage
    3d6+15 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    wing
    Attack
    29
    Traits
    • cold iron
    • reach
    Damage
    2d6+15 piercing plus 2d6 persistent damage||persistent bleed
    Types
    • persistent
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    34
    Attack
    26
    Entry
    1
    Spells
    • Name
      ray of enfeeblement
    2
    Spells
    • Name
      silence
    4
    Spells
    • Name
      darkness
      Amount
      at will
    • Name
      dimensional anchor
    6
    Spells
    • Name
      true seeing
    7
    Spells
    • Name
      prismatic spray
    • Name
      teleport
    8
    Spells
    • Name
      discern location

Abilities

  • Activity
    Number
    1
    Unit
    varies
    Entry
    1 to 3
    Traits
    • illusion
    • occult
    • shadow
    Frequency
    Unit
    day
    Number
    1
    Entries
    • For each action spent to use this ability, the ankou creates one shadowy duplicate of themself anywhere within 60 feet of themself. Shadow doubles have the same statistics as an ankou, but they have the summoned trait, have 84 Hit Points, can't use Shadow Doubles or innate spells, and have an attack bonus of +25 for their Strike||Strikes. A shadow double that attempts a saving throw against a light effect can't get a result better than failure. Each double remains for 1 round, until it's reduced to 0 Hit Points, or until it moves further than 120 feet from the ankou, whichever comes first. Each round thereafter, the ankou can spend a single action that has the concentrate trait to extend the duration of surviving duplicates by 1 round, to a maximum duration of 1 minute. The ankou can see through the eyes of all of the shadow doubles at once. A character who Seeks can identify an ankou as real or a shadow double with a successful 39 Perception check.
    Name
    Shadow Doubles
  • Entries
    • An ankou's Strike||Strikes deal an additional 2d6 precision damage to flat-footed creatures.
    Name
    Sneak Attack

Background

Lore

No lore provided.