Monster Dossier
Angheuvore Flesh-gnawer
Angheuvore Flesh-gnawer is a fantasy monster entry from source B3.
Traits
rarenemediumelfhumanoidmortic
Rules & statistics
Monster Profile
Perception
7
Senses
- Type
- imprecise
- Name
- carrion scent
- Range
- 30
- Name
- darkvision
Languages
- Languages
- common
- elven
- necril
Skills
- Acrobatics
- 8
- Athletics
- 7
- Intimidation
- 5
- Medicine
- 5
- Stealth
- 8
- Survival
- 5
Ability Mods
- Str
- 3
- Dex
- 4
- Con
- 3
- Int
- 2
- Wis
- 1
- Cha
- 1
Items
- composite shortbow (20 arrows)
- elven curve blade
Defenses
- Ac
- 18
- Saving Throws
- Fort
- 9
- Ref
- 10
- Will
- 5
- Hp
- Hp
- 30
- Abilities
- negative healing|b2
Speed
- Walk
- 30
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 10
- Traits
- finesse
- Effects
- paralysis
- Damage
- 1d6+5 piercing plus paralysis
- Types
- piercing
- Range
- Melee
- Name
- elven curve blade
- Attack
- 10
- Traits
- finesse
- forceful
- Damage
- 1d8+5 slashing
- Types
- slashing
- Range
- Ranged
- Name
- composite shortbow
- Attack
- 10
- Traits
- deadly
- propulsive
- range increment
- Damage
- 1d6+3 piercing
- Types
- piercing
Abilities
- Top
- Entries
- An angheuvore can smell creatures that have the doomed, dying, or wounded condition as an imprecise sense.
- Items composite shortbow (20 arrows), elven curve blade.
- Name
- Carrion Scent
- Mid
- Entries
- An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1.
- Name
- Consecration Vulnerability
- Bot
- Activity
- Number
- 1
- Unit
- action
- Traits
- divine
- necromancy
- Entries
- The angheuvore draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The angheuvore gains the undead trait and becomes immune to bleed, death effects, disease, paralyzed, poison, and sleep. Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath.
- Name
- Death Gasp
- Entries
- Gasp lasts as long as the angheuvore holds their breath (up to 8 rounds, Core Rulebook 478).
- Name
- Death
- Activity
- Number
- 1
- Unit
- action
- Traits
- manipulate
- Requirements
- The angheuvore is adjacent to a paralyzed, restrained, or unconscious creature, or a deceased creature that died in the last hour
- Entries
- The angheuvore feasts upon the creature, dealing their jaws Strike damage (basic Fortitude save); a corpse automatically critically fails with no save. If the target takes damage, the angheuvore gains 5 temporary Hit Points and a +10-foot circumstance bonus to their Speeds for 1 minute.
- Name
- Invigorating Feast
- Traits
- divine
- incapacitation
- necromancy
- Entries
- Any living creature hit by an angheuvore's jaws Strike must succeed at a 15 Fortitude save or become paralyzed. It can attempt a new save to end the condition at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.
- Name
- Paralysis
Background
Lore
No lore provided.