Monster Dossier

Angheuvore Flesh-gnawer

Angheuvore Flesh-gnawer is a fantasy monster entry from source B3.

Level 2

Traits

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Rules & statistics

Monster Profile

Perception

7

Senses

  • Type
    imprecise
    Name
    carrion scent
    Range
    30
  • Name
    darkvision

Languages

Languages
  • common
  • elven
  • necril

Skills

Acrobatics
8
Athletics
7
Intimidation
5
Medicine
5
Stealth
8
Survival
5

Ability Mods

Str
3
Dex
4
Con
3
Int
2
Wis
1
Cha
1

Items

  • composite shortbow (20 arrows)
  • elven curve blade

Defenses

Ac
18
Saving Throws
Fort
9
Ref
10
Will
5
Hp
  • Hp
    30
    Abilities
    • negative healing|b2

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    10
    Traits
    • finesse
    Effects
    • paralysis
    Damage
    1d6+5 piercing plus paralysis
    Types
    • piercing
  • Range
    Melee
    Name
    elven curve blade
    Attack
    10
    Traits
    • finesse
    • forceful
    Damage
    1d8+5 slashing
    Types
    • slashing
  • Range
    Ranged
    Name
    composite shortbow
    Attack
    10
    Traits
    • deadly
    • propulsive
    • range increment
    Damage
    1d6+3 piercing
    Types
    • piercing

Abilities

Top
  • Entries
    • An angheuvore can smell creatures that have the doomed, dying, or wounded condition as an imprecise sense.
    • Items composite shortbow (20 arrows), elven curve blade.
    Name
    Carrion Scent
Mid
  • Entries
    • An angheuvore in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1.
    Name
    Consecration Vulnerability
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • divine
    • necromancy
    Entries
    • The angheuvore draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The angheuvore gains the undead trait and becomes immune to bleed, death effects, disease, paralyzed, poison, and sleep. Any such effects the angheuvore is currently suffering from are suspended, but take effect again once they take a breath.
    Name
    Death Gasp
  • Entries
    • Gasp lasts as long as the angheuvore holds their breath (up to 8 rounds, Core Rulebook 478).
    Name
    Death
  • Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Requirements
    The angheuvore is adjacent to a paralyzed, restrained, or unconscious creature, or a deceased creature that died in the last hour
    Entries
    • The angheuvore feasts upon the creature, dealing their jaws Strike damage (basic Fortitude save); a corpse automatically critically fails with no save. If the target takes damage, the angheuvore gains 5 temporary Hit Points and a +10-foot circumstance bonus to their Speeds for 1 minute.
    Name
    Invigorating Feast
  • Traits
    • divine
    • incapacitation
    • necromancy
    Entries
    • Any living creature hit by an angheuvore's jaws Strike must succeed at a 15 Fortitude save or become paralyzed. It can attempt a new save to end the condition at the end of each of its turns, and the DC cumulatively decreases by 1 on each save.
    Name
    Paralysis

Background

Lore

No lore provided.