Monster Dossier
Ancient Sky Dragon
Ancient Sky Dragon is a fantasy monster entry from source B3.
Traits
rarelggargantuandragonelectricity
Rules & statistics
Monster Profile
Perception
32
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 60
Languages
- Languages
- auran
- celestial
- common
- draconic
- elven
- infernal
- sylvan
Skills
- Acrobatics
- 28
- Athletics
- 35
- Deception
- 28
- Intimidation
- 32
- Religion
- 34
- Society
- 26
- Stealth
- 28
- Survival
- 28
Ability Mods
- Str
- 8
- Dex
- 4
- Con
- 5
- Int
- 4
- Wis
- 6
- Cha
- 6
Defenses
- Ac
- 42
- Saving Throws
- Fort
- 31
- Ref
- 28
- Will
- 32
- Hp
- Hp
- 335
- Immunities
- electricity
- paralyzed
- sleep
Speed
- Walk
- 60
- Fly
- 160
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 36
- Traits
- magical
- reach
- Damage
- 3d10+16 piercing plus 1d12 electricity
- Types
- electricity
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 36
- Traits
- agile
- magical
- reach
- Effects
- Grab
- Damage
- 3d10+16 slashing plus Grab
- Types
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 36
- Traits
- magical
- reach
- Effects
- Grab
- Damage
- 3d10+16 bludgeoning plus Grab
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 42
- Entry
- 1
- Spells
- Name
- feather fall
- Name
- gust of wind
- 4
- Spells
- Name
- gaseous form
- Name
- invisibility
Abilities
- Top
- Entries
- Fog and mist don't impair a sky dragon's vision; they ignore the concealed condition from fog and mist.
- Name
- Mist Vision
- Mid
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 90 feet, 38 (page 305)
- Name
- Frightful Presence
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- electricity
- evocation
- Entries
- The dragon shoots a ball of electricity that deals 9d12 electricity damage and 2d12 sonic damage in a 30-foot burst within 60 feet (40 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds. See divine lightning below.
- Name
- Breath Weapon
- Activity
- Number
- 2
- Unit
- action
- Entries
- The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target.
- Name
- Coiling Frenzy
- Traits
- divine
- Entries
- A good sky dragon who worships a deity channels divine power through its attacks, making them more effective against fiends and undead. Any electricity damage it deals becomes good damage against fiends or positive damage against undead.
- Name
- Divine Lightning
- Entries
- The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
- Name
- Draconic Momentum
- Activity
- Number
- 1
- Unit
- action
- Entries
- 3d10+11 bludgeoning, 40 (page 305)
- Name
- Greater Constrict
- Entries
- A sky dragon can hover in place without spending an action, and they automatically succeed at all Acrobatics checks to Maneuver in Flight.
- Name
- Perfected Flight
- Activity
- Number
- 2
- Unit
- action
- Traits
- divine
- electricity
- evocation
- incapacitation
- Entries
- The dragon rapidly coils, then unleashes crackling lightning that deals 5d12 electricity damage in a 60-foot emanation. Each creature in the area must attempt a 40 Fortitude save; regardless of the outcome, the creature then becomes temporarily immune for 10 minutes.
- Type
- successDegree
- Entries
- Critical Success
- The creature is unaffected.
- Success
- Half damage, and the creature is stunned 1.
- Failure
- Full damage, and the creature is stunned for 1 round and can't fly for 4 rounds.
- Critical Failure
- Double damage, and the creature is stunned for 2 rounds and can't fly for 1 minute.
- Name
- Stunning Electricity
Background
Lore
No lore provided.