Monster Dossier
Ancient Crystal Dragon
Ancient Crystal Dragon is a fantasy monster entry from source B2.
Traits
rarenggargantuandragonearthelemental
Rules & statistics
Monster Profile
Perception
28
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 60
- Type
- imprecise
- Name
- tremorsense
- Range
- 60
Languages
- Languages
- celestial
- common
- draconic
- terran
- undercommon
Skills
- Acrobatics
- 22
- Athletics
- 33
- Deception
- 29
- Intimidation
- 29
- Nature
- 27
- Stealth
- 28
- Survival
- 26
Ability Mods
- Str
- 9
- Dex
- 5
- Con
- 6
- Int
- 5
- Wis
- 5
- Cha
- 7
Defenses
- Ac
- 42
- Saving Throws
- Fort
- 30
- Ref
- 27
- Will
- 29
- Hp
- Hp
- 275
- Immunities
- paralyzed
- sleep
- Weaknesses
- Amount
- 15
- Name
- sonic
Speed
- Walk
- 60
- Burrow
- 40
- Fly
- 140
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 33
- Traits
- magical
- reach
- Damage
- 3d8+17 slashing plus 4d6 piercing
- Types
- piercing
- slashing
- Range
- Melee
- Name
- claw
- Attack
- 33
- Traits
- agile
- magical
- reach
- Damage
- 3d8+17 slashing
- Types
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 31
- Traits
- magical
- reach
- Damage
- 2d10+17 slashing
- Types
- slashing
Spellcasting
- Type
- Innate
- Tradition
- primal
- DC
- 37
- Entry
- 0
- Level
- 7
- Spells
- Name
- dancing lights
- 5
- Spells
- Name
- color spray
- Amount
- at will
- Name
- glitterdust
- Amount
- at will
- Name
- hypnotic pattern
- Amount
- at will
- 7
- Spells
- Name
- prismatic spray
Abilities
- Mid
- Entries
- The dragon gains 2 reactions at the start of each of their turns.
- Name
- Extra Reaction
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 90 feet, 37
- Name
- Frightful Presence
- Traits
- aura
- evocation
- incapacitation
- primal
- visual
- Entries
- 30 feet. A swirling vortex of reflected color and light shimmers around the crystal dragon. Creatures in this aura's emanation are dazzled. Each creature that ends its turn in the emanation must succeed at a 34 Will saving throw or be stunned 1 (or stunned 3 on a critical failure). Once a creature succeeds at this save, it is temporarily immune to the stunning effect for 1 minute. The crystal dragon can turn this aura on or off using a single action, which has the concentrate trait, and it can choose not to affect allies.
- Name
- Scintillating Aura
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The crystal dragon is targeted by a ranged spell attack roll
- Entries
- The crystal dragon adjusts a wing to try to reflect the spell and gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the spell is reflected back at the caster, who must roll a second ranged spell attack roll against their own AC to determine if the spell hits them instead.
- Name
- Reflect Spell
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the creature's action.
- Name
- Twisting Tail
- Trigger
- A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using
- Bot
- Activity
- Number
- 2
- Unit
- action
- Traits
- sonic
- evocation
- primal
- Entries
- The dragon breathes a flurry of piercing crystals that deals 17d6 piercing damage in a 50-foot cone (38 basic Reflex save)
- They can't use Breath Weapon again for 1d4 rounds.
- Name
- Breath Weapon
- Activity
- Number
- 1
- Unit
- free
- Traits
- primal
- transmutation
- Trigger
- The crystal dragon damages a creature made of flesh with a jaws Strike
- Frequency
- Unit
- day
- Number
- 1
- Entries
- The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a 37 Fortitude save.
- Type
- successDegree
- Entries
- Critical Success
- The target is unaffected.
- Success
- The target is slowed 1 for 1 round as portions of its flesh turn crystalline.
- Failure
- The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the slowed condition value by 1. A creature unable to act due to the slowed condition from Crystallize Flesh is petrified permanently, transforming into a crystalline statue. The effect ends if the creature is petrified or the slowed condition is removed.
- Critical Failure
- As failure, but the target is initially slowed 2.
- Name
- Crystallize Flesh
- Activity
- Number
- 2
- Unit
- action
- Entries
- The dragon makes two claw Strike||Strikes and one tail Strike in any order.
- Name
- Draconic Frenzy
- Entries
- The dragon recharges their Breath Weapon whenever they critically hit with a Strike.
- Name
- Draconic Momentum
Background
Lore
No lore provided.