Monster Dossier

Ancient Crystal Dragon

Ancient Crystal Dragon is a fantasy monster entry from source B2.

Level 16

Traits

rarenggargantuandragonearthelemental

Rules & statistics

Monster Profile

Perception

28

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    60
  • Type
    imprecise
    Name
    tremorsense
    Range
    60

Languages

Languages
  • celestial
  • common
  • draconic
  • terran
  • undercommon

Skills

Acrobatics
22
Athletics
33
Deception
29
Intimidation
29
Nature
27
Stealth
28
Survival
26

Ability Mods

Str
9
Dex
5
Con
6
Int
5
Wis
5
Cha
7

Defenses

Ac
42
Saving Throws
Fort
30
Ref
27
Will
29
Hp
  • Hp
    275
Immunities
  • paralyzed
  • sleep
Weaknesses
  • Amount
    15
    Name
    sonic

Speed

Walk
60
Burrow
40
Fly
140

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    33
    Traits
    • magical
    • reach
    Damage
    3d8+17 slashing plus 4d6 piercing
    Types
    • piercing
    • slashing
  • Range
    Melee
    Name
    claw
    Attack
    33
    Traits
    • agile
    • magical
    • reach
    Damage
    3d8+17 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    31
    Traits
    • magical
    • reach
    Damage
    2d10+17 slashing
    Types
    • slashing

Spellcasting

  • Type
    Innate
    Tradition
    primal
    DC
    37
    Entry
    0
    Level
    7
    Spells
    • Name
      dancing lights
    5
    Spells
    • Name
      color spray
      Amount
      at will
    • Name
      glitterdust
      Amount
      at will
    • Name
      hypnotic pattern
      Amount
      at will
    7
    Spells
    • Name
      prismatic spray

Abilities

Mid
  • Entries
    • The dragon gains 2 reactions at the start of each of their turns.
    Name
    Extra Reaction
  • Traits
    • aura
    • emotion
    • fear
    • mental
    Entries
    • 90 feet, 37
    Name
    Frightful Presence
  • Traits
    • aura
    • evocation
    • incapacitation
    • primal
    • visual
    Entries
    • 30 feet. A swirling vortex of reflected color and light shimmers around the crystal dragon. Creatures in this aura's emanation are dazzled. Each creature that ends its turn in the emanation must succeed at a 34 Will saving throw or be stunned 1 (or stunned 3 on a critical failure). Once a creature succeeds at this save, it is temporarily immune to the stunning effect for 1 minute. The crystal dragon can turn this aura on or off using a single action, which has the concentrate trait, and it can choose not to affect allies.
    Name
    Scintillating Aura
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The crystal dragon is targeted by a ranged spell attack roll
    Entries
    • The crystal dragon adjusts a wing to try to reflect the spell and gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses, the spell is reflected back at the caster, who must roll a second ranged spell attack roll against their own AC to determine if the spell hits them instead.
    Name
    Reflect Spell
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the creature's action.
    Name
    Twisting Tail
    Trigger
    A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using
Bot
  • Activity
    Number
    2
    Unit
    action
    Traits
    • sonic
    • evocation
    • primal
    Entries
    • The dragon breathes a flurry of piercing crystals that deals 17d6 piercing damage in a 50-foot cone (38 basic Reflex save)
    • They can't use Breath Weapon again for 1d4 rounds.
    Name
    Breath Weapon
  • Activity
    Number
    1
    Unit
    free
    Traits
    • primal
    • transmutation
    Trigger
    The crystal dragon damages a creature made of flesh with a jaws Strike
    Frequency
    Unit
    day
    Number
    1
    Entries
    • The dragon embeds transformative crystals in the creature's flesh. The creature must attempt a 37 Fortitude save.
    • Type
      successDegree
      Entries
      Critical Success
      The target is unaffected.
      Success
      The target is slowed 1 for 1 round as portions of its flesh turn crystalline.
      Failure
      The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the slowed condition value increases by 1 (or by 2 on a critical failure). A successful save reduces the slowed condition value by 1. A creature unable to act due to the slowed condition from Crystallize Flesh is petrified permanently, transforming into a crystalline statue. The effect ends if the creature is petrified or the slowed condition is removed.
      Critical Failure
      As failure, but the target is initially slowed 2.
    Name
    Crystallize Flesh
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The dragon makes two claw Strike||Strikes and one tail Strike in any order.
    Name
    Draconic Frenzy
  • Entries
    • The dragon recharges their Breath Weapon whenever they critically hit with a Strike.
    Name
    Draconic Momentum

Background

Lore

No lore provided.