Monster Dossier
Ancient Bronze Dragon
Ancient Bronze Dragon is a fantasy monster entry from source B1.
Traits
uncommonlggargantuanamphibiousdragonwater
Rules & statistics
Monster Profile
Perception
32
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 100
Languages
- Languages
- aquan
- common
- draconic
- dwarven
- elven
- gnomish
- Abilities
- speak with animals
Skills
- Acrobatics
- 28
- Arcana
- 35
- Athletics
- 34
- Diplomacy
- 32
- Intimidation
- 32
- Occultism
- 33
- Society
- 33
- Stealth
- 28
Ability Mods
- Str
- 8
- Dex
- 4
- Con
- 6
- Int
- 7
- Wis
- 6
- Cha
- 6
Defenses
- Ac
- 43
- Saving Throws
- Fort
- 32
- Ref
- 30
- Will
- 34
- Abilities
- +1 status to all saves vs. magic
- Hp
- Hp
- 360
- Immunities
- electricity
- paralyzed
- sleep
Speed
- Walk
- 60
- Fly
- 200
- Swim
- 60
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 35
- Traits
- electricity
- magical
- reach
- Damage
- 3d12+16 piercing plus 2d12 electricity
- Types
- electricity
- piercing
- Range
- Melee
- Name
- claw
- Attack
- 35
- Traits
- agile
- magical
- reach
- Damage
- 3d10+16 slashing
- Types
- slashing
- Range
- Melee
- Name
- tail
- Attack
- 33
- Traits
- magical
- reach
- Damage
- 2d10+14 bludgeoning
- Types
- bludgeoning
Spellcasting
- Type
- Innate
- Tradition
- arcane
- DC
- 40
- Entry
- 2
- Spells
- Name
- obscuring mist
- Amount
- at will
- 5
- Spells
- Name
- control water
- Amount
- at will
- Constant
- 2
- Spells
- Name
- speak with animals
Abilities
- Mid
- Traits
- aura
- electricity
- Entries
- 15 feet, 2d12 electricity damage. The bronze dragon can turn this aura on or off using a single action, which has the concentrate trait, and it can choose to not affect allies with the aura.
- Name
- Electricity Aura
- Traits
- aura
- emotion
- fear
- mental
- Entries
- 90 feet, 38
- Name
- Frightful Presence
- Traits
- aura
- water
- Entries
- 40 feet. Water in the aura that is also in the same body of water as the dragon is difficult terrain||3|terrain for Swimming creatures that don't have the water trait.
- Name
- Vortex
- Activity
- Number
- 1
- Unit
- reaction
- Entries
- Jaws only.
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- reaction
- Traits
- water
- Trigger
- A creature in the dragon's vortex uses a Swim action.
- Entries
- The dragon creates a current of water, forcing the triggering creature to attempt a 40 Athletics check to Swim. If the creature fails, it's pulled 30 feet toward the dragon and the triggering action is lost. If it succeeds, it can Swim normally (using the result of that roll if it doesn't have a Swim speed).
- Name
- Vortex Pull
- Bot
- Activity
- Number
- 2
- Unit
- action
- Entries
- The bronze dragon breathes in one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.
- Type
- list
- Items
- Lightning (arcane, electricity, evocation); The dragon breathes lightning in a 100-foot line that deals 12d12 electricity damage (40 basic Reflex save).
- Repulsion Gas (abjuration, arcane, incapacitation, mental); The dragon breathes a 100-foot line of repulsive gas. Each creature in the area must succeed at a 40 Will save or become fleeing from the dragon for 1 round (or 2 rounds on a critical failure).
- Name
- Breath Weapon
- Activity
- Number
- 2
- Unit
- action
- Entries
- The dragon makes two claw Strike||Strikes and one tail Strike in any order.
- Name
- Draconic Frenzy
- Entries
- When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon.
- Name
- Draconic Momentum
- Entries
- For up to 120 minutes per day, the dragon, along with allied creatures and vessels within 50 feet, can move at double their normal Speed in water.
- Name
- Water Mastery
- Traits
- arcane
- transmutation
- water
Background
Lore
No lore provided.