Monster Dossier

Ancient Blue Dragon

Ancient Blue Dragon is a fantasy monster entry from source B1.

Level 18

Traits

uncommonlehugedragonelectricity

Rules & statistics

Monster Profile

Perception

31

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    60

Languages

Languages
  • auran
  • common
  • draconic
  • jotun
  • ignan
  • infernal

Skills

Acrobatics
28
Arcana
33
Deception
35
Diplomacy
35
Intimidation
33
Society
35
Stealth
28
Survival
29

Ability Mods

Str
7
Dex
4
Con
6
Int
7
Wis
5
Cha
7

Defenses

Ac
42
Saving Throws
Fort
32
Ref
30
Will
33
Abilities
  • +1 status to all saves vs. magic
Hp
  • Hp
    370
Immunities
  • electricity
  • paralyzed
  • sleep

Speed

Walk
50
Burrow
30
Fly
200

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    35
    Traits
    • electricity
    • magical
    • reach
    Damage
    3d10+15 piercing plus 2d12 electricity
    Types
    • electricity
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    35
    Traits
    • agile
    • magical
    • reach
    Damage
    3d10+15 slashing
    Types
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    33
    Traits
    • magical
    • reach
    Damage
    3d10+13 bludgeoning
    Types
    • bludgeoning
  • Range
    Melee
    Name
    horns
    Attack
    33
    Traits
    • magical
    • reach
    Damage
    2d10+13 piercing
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    arcane
    DC
    43
    Entry
    0
    Level
    8
    Spells
    • Name
      ghost sound
    1
    Spells
    • Name
      create water
      Amount
      at will
      Notes
      • see desert thirst
    7
    Spells
    • Name
      project image
      Notes
      • see mirage
    8
    Spells
    • Name
      hallucinatory terrain
      Amount
      at will
    • Name
      illusory creature
      Amount
      at will
    • Name
      illusory object
      Amount
      at will
    • Name
      ventriloquism
      Amount
      at will

Abilities

Top
  • Entries
    • The dragon can mimic any sound it has heard. To do so, it must succeed at a Deception check with a +4 circumstance bonus.
    Name
    Sound Imitation
Mid
  • Traits
    • aura
    • emotion
    • fear
    • mental
    Entries
    • 90 feet, 39
    Name
    Frightful Presence
  • Activity
    Number
    1
    Unit
    reaction
    Entries
    • The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, it descends 10 feet after the attack is complete.
    Name
    Wing Deflection
    Trigger
    The dragon is targeted with an attack.
Bot
  • Traits
    • arcane
    • electricity
    • evocation
    Entries
    • The dragon breathes lightning that deals 12d12 electricity damage in a 120-foot line (40 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
    • Each time the dragon uses Breath Weapon, a 20-foot-radius storm cloud appears 80 feet above a point of the dragon's choosing along the Breath Weapon's path. Clouds last for 10 minutes and allow the dragon to use Storm Breath.
    Name
    Breath Weapon
  • Traits
    • arcane
    • transmutation
    Entries
    • When casting create water, the dragon can attempt to destroy liquid instead of creating it, turning an equal amount of liquid into sand. This destroys liquid magic or alchemical items if they're of a lower level than the dragon (a creature can attempt a 37 Will save to protect all liquids in its possession). This doesn't affect the liquids in a creature's body.
    Name
    Desert Thirst
  • Activity
    Number
    2
    Unit
    action
    Entries
    • The dragon makes two claw Strike||Strikes and one horns Strike in any order.
    Name
    Draconic Frenzy
  • Entries
    • The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.
    Name
    Draconic Momentum
  • Entries
    • Whenever the dragon uses Breath Weapon while the illusory image from its innate project image spell persists, it can cause the Breath Weapon to originate from itself or the image.
    Name
    Mirage
  • Activity
    Number
    1
    Unit
    action
    Traits
    • arcane
    • concentrate
    • electricity
    • evocation
    Requirements
    A storm cloud created by Breath Weapon is within 500 feet, and the dragon can see the cloud.
    Frequency
    Unit
    round
    Number
    1
    Entries
    • The dragon calls down a lightning bolt from a storm cloud created by its Breath Weapon. This creates a vertical line of lightning to the ground that deals 6d12 electricity damage to all enemies in its path (40 basic Reflex save).
    Name
    Storm Breath

Background

Lore

No lore provided.