Monster Dossier

Ammut

Ammut is a fantasy monster entry from source EC5.

Level 18

Traits

rarenehugefiend

Rules & statistics

Monster Profile

Perception

33

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    30
  • Name
    true seeing

Languages

Languages
  • celestial
  • infernal
Abilities
  • telepathy 100 feet

Skills

Athletics
34
Intimidation
33
Occultism
29
Religion
32
Stealth
35

Ability Mods

Str
8
Dex
7
Con
9
Int
3
Wis
6
Cha
7

Defenses

Ac
41
Saving Throws
Fort
35
Ref
27
Will
28
Hp
  • Hp
    350
Immunities
  • evil
Weaknesses
  • Amount
    20
    Name
    good

Speed

Walk
50
Burrow
30

Attacks

  • Range
    Melee
    Name
    claw
    Attack
    32
    Traits
    • agile
    • reach
    Effects
    • wasting wound
    Damage
    3d8+16 slashing plus wasting wound
    Types
    • slashing
  • Range
    Melee
    Name
    foot
    Attack
    30
    Traits
    • deadly
    Effects
    • 4d8+12
    • stunned|CRB|stunned 1 (38 Fortitude negates)
    Damage
    4d8+12 plus stunned|CRB|stunned 1 (38 Fortitude negates)
    Types
    N/A
  • Range
    Melee
    Name
    jaws
    Attack
    32
    Traits
    • reach
    Effects
    • Improved Grab
    Damage
    3d12+16 piercing plus Improved Grab
    Types
    • piercing

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    37
    Entry
    6
    Spells
    • Name
      dominate
    Constant
    6
    Spells
    • Name
      detect alignment
      Notes
      • evil only
    • Name
      true seeing

Abilities

  • Activity
    Number
    2
    Unit
    action
    Traits
    • curse
    • divine
    • evocation
    • fire
    Entries
    • The ammut exhales a blast of flame that deals 18d6 fire damage to all creatures in a 30- foot cone (37 basic Reflex save). The ammut can't use their Breath Weapon again for 1d4 rounds.
    Name
    Breath Weapon
  • Traits
    • curse
    • death
    • divine
    • necromancy
    Entries
    • A creature whose HP drops to 0 while swallowed by an ammut has its soul consumed, as well as its body. The creature dies instantly and cannot be brought back to life except by miracle, wish, or similar magic.
    Name
    Devour Soul
  • Activity
    Number
    1
    Unit
    reaction
    Trigger
    The ammut Grabs a creature
    Entries
    • The ammut uses.
    Name
    Fast Swallow
  • Name
    Swallow Whole.
  • Activity
    Number
    1
    Unit
    action
    Entries
    • Large, 3d12+8 bludgeoning, Rupture 32.
    Name
    Swallow Whole
  • Traits
    • curse
    • divine
    • necromancy
    Entries
    • A creature dealt damage by an ammut's claw Strike must succeed at a 37 Will save or become enfeebled|CRB|enfeebled 1 and drained|CRB|drained 1 (or enfeebled|CRB|enfeebled 2 and drained|CRB|drained 2 on a critical failed save). The conditions cannot be mitigated until the curse is removed, and the curse cannot be removed until all damage dealt by the claw Strike is healed. Each day, a creature afflicted with wasting wound must attempt another saving throw; on a failed save, the values of its enfeebled and drained conditions each increase by 1. If the victim dies while cursed, its soul is destroyed, as per the ammut's devour soul ability.
    Name
    Wasting Wound

Background

Lore

No lore provided.