Monster Dossier
Ammut
Ammut is a fantasy monster entry from source EC5.
Traits
rarenehugefiend
Rules & statistics
Monster Profile
Perception
33
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 30
- Name
- true seeing
Languages
- Languages
- celestial
- infernal
- Abilities
- telepathy 100 feet
Skills
- Athletics
- 34
- Intimidation
- 33
- Occultism
- 29
- Religion
- 32
- Stealth
- 35
Ability Mods
- Str
- 8
- Dex
- 7
- Con
- 9
- Int
- 3
- Wis
- 6
- Cha
- 7
Defenses
- Ac
- 41
- Saving Throws
- Fort
- 35
- Ref
- 27
- Will
- 28
- Hp
- Hp
- 350
- Immunities
- evil
- Weaknesses
- Amount
- 20
- Name
- good
Speed
- Walk
- 50
- Burrow
- 30
Attacks
- Range
- Melee
- Name
- claw
- Attack
- 32
- Traits
- agile
- reach
- Effects
- wasting wound
- Damage
- 3d8+16 slashing plus wasting wound
- Types
- slashing
- Range
- Melee
- Name
- foot
- Attack
- 30
- Traits
- deadly
- Effects
- 4d8+12
- stunned|CRB|stunned 1 (38 Fortitude negates)
- Damage
- 4d8+12 plus stunned|CRB|stunned 1 (38 Fortitude negates)
- Types
- N/A
- Range
- Melee
- Name
- jaws
- Attack
- 32
- Traits
- reach
- Effects
- Improved Grab
- Damage
- 3d12+16 piercing plus Improved Grab
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 37
- Entry
- 6
- Spells
- Name
- dominate
- Constant
- 6
- Spells
- Name
- detect alignment
- Notes
- evil only
- Name
- true seeing
Abilities
- Activity
- Number
- 2
- Unit
- action
- Traits
- curse
- divine
- evocation
- fire
- Entries
- The ammut exhales a blast of flame that deals 18d6 fire damage to all creatures in a 30- foot cone (37 basic Reflex save). The ammut can't use their Breath Weapon again for 1d4 rounds.
- Name
- Breath Weapon
- Traits
- curse
- death
- divine
- necromancy
- Entries
- A creature whose HP drops to 0 while swallowed by an ammut has its soul consumed, as well as its body. The creature dies instantly and cannot be brought back to life except by miracle, wish, or similar magic.
- Name
- Devour Soul
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The ammut Grabs a creature
- Entries
- The ammut uses.
- Name
- Fast Swallow
- Name
- Swallow Whole.
- Activity
- Number
- 1
- Unit
- action
- Entries
- Large, 3d12+8 bludgeoning, Rupture 32.
- Name
- Swallow Whole
- Traits
- curse
- divine
- necromancy
- Entries
- A creature dealt damage by an ammut's claw Strike must succeed at a 37 Will save or become enfeebled|CRB|enfeebled 1 and drained|CRB|drained 1 (or enfeebled|CRB|enfeebled 2 and drained|CRB|drained 2 on a critical failed save). The conditions cannot be mitigated until the curse is removed, and the curse cannot be removed until all damage dealt by the claw Strike is healed. Each day, a creature afflicted with wasting wound must attempt another saving throw; on a failed save, the values of its enfeebled and drained conditions each increase by 1. If the victim dies while cursed, its soul is destroyed, as per the ammut's devour soul ability.
- Name
- Wasting Wound
Background
Lore
No lore provided.