Monster Dossier
Almiraj
Almiraj is a fantasy monster entry from source AoE1.
Traits
uncommonnsmallbeast
Rules & statistics
Monster Profile
Perception
8
Senses
- Name
- darkvision
- Type
- imprecise
- Name
- scent
- Range
- 30
Languages
- Languages
- sylvan (can't speak any language)
Skills
- Acrobatics
- 7
- Occultism
- 7
- Stealth
- 7
- Survival
- 5
Ability Mods
- Str
- 2
- Dex
- 4
- Con
- 1
- Int
- -3
- Wis
- 2
- Cha
- 3
Defenses
- Ac
- 16
- Saving Throws
- Fort
- 6
- Ref
- 11
- Will
- 5
- Hp
- Hp
- 20
Speed
- Walk
- 20
- Burrow
- 10
Attacks
- Range
- Melee
- Name
- horn
- Attack
- 9
- Traits
- finesse
- magical
- Damage
- 1d6+2 piercing
- Types
- piercing
Abilities
- Mid
- Entries
- An almiraj takes a –2 status penalty to saving throws against occult spells. Any beneficial occult spells with a duration of 1 round or longer cast on the almiraj last twice as long.
- Name
- Magic Susceptibility
- Bot
- Entries
- Any living creature slain by the almiraj's horn Strike immediately becomes petrified with no saving throw, in addition to dying. A severed almiraj horn retains a wisp of its former magic; in combat, the horn can be wielded as a +1 dagger or, if affixed to a shaft, a +1 spear.
- Name
- Magic Horn
Background
Lore
No lore provided.