Monster Dossier

Almiraj

Almiraj is a fantasy monster entry from source AoE1.

Level 1

Traits

uncommonnsmallbeast

Rules & statistics

Monster Profile

Perception

8

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    scent
    Range
    30

Languages

Languages
  • sylvan (can't speak any language)

Skills

Acrobatics
7
Occultism
7
Stealth
7
Survival
5

Ability Mods

Str
2
Dex
4
Con
1
Int
-3
Wis
2
Cha
3

Defenses

Ac
16
Saving Throws
Fort
6
Ref
11
Will
5
Hp
  • Hp
    20

Speed

Walk
20
Burrow
10

Attacks

  • Range
    Melee
    Name
    horn
    Attack
    9
    Traits
    • finesse
    • magical
    Damage
    1d6+2 piercing
    Types
    • piercing

Abilities

Mid
  • Entries
    • An almiraj takes a –2 status penalty to saving throws against occult spells. Any beneficial occult spells with a duration of 1 round or longer cast on the almiraj last twice as long.
    Name
    Magic Susceptibility
Bot
  • Entries
    • Any living creature slain by the almiraj's horn Strike immediately becomes petrified with no saving throw, in addition to dying. A severed almiraj horn retains a wisp of its former magic; in combat, the horn can be wielded as a +1 dagger or, if affixed to a shaft, a +1 spear.
    Name
    Magic Horn

Background

Lore

No lore provided.