Monster Dossier

Alate Ant

Alate Ant is a fantasy monster entry from source SoT6.

Level 16

Traits

rarenmediumbeast

Rules & statistics

Monster Profile

Perception

28

Senses

  • Name
    darkvision
  • Name
    scent
    Range
    Unit
    feet
    Number
    60
    Type
    precise

Languages

Languages
  • common

Skills

Acrobatics
32
Intimidation
28
Survival
28

Ability Mods

Str
4
Dex
8
Con
6
Int
-1
Wis
6
Cha
4

Defenses

Ac
39
Saving Throws
Fort
24
Ref
30
Will
28
Hp
  • Hp
    295

Speed

Walk
40
Climb
20
Fly
40

Attacks

  • Range
    Melee
    Traits
    • finesse
    Name
    mandibles
    Attack
    32
    Damage
    3d8+10 slashing plus Grab
  • Range
    Melee
    Traits
    • agile
    • finesse
    Name
    stinger
    Attack
    32
    Damage
    3d4+10 piercing plus red ant venom

Abilities

Mid
  • Name
    Darting Flight
    Activity
    Number
    1
    Unit
    reaction
    Requirements
    The alate ant is flying
    Trigger
    The ant is targeted with an attack by an attacker it can see
    Entries
    • The ant gains a +2 circumstance bonus to AC against the triggering attack.
Bot
  • Name
    Pheromone Spray
    Activity
    Number
    2
    Unit
    action
    Traits
    • emotion
    • enchantment
    • mental
    Entries
    • The alate ant sprays a cloud of pheromones in a 15-foot cone. Non-ant creatures in the cone must succeed at a 37 Will save or become confused for 1d4 rounds (1 minute on a critical failure). It can't use Pheromone Spray again for 1d4 rounds.
  • Name
    Frenzy
    Activity
    Number
    1
    Unit
    action
    Frequency
    Number
    1
    Unit
    day
    Entries
    • The alate ant enters a state of jittery agitation. It becomes quickened for 3 rounds and can use the extra action only to Fly or Strike.
  • Name
    Pack Attack
    Entries
    • The alate ant deals an additional 3d6 precision damage to any creature within reach of at least two of the ant's allies.
  • Name
    Red Ant Venom
    Traits
    • poison
    Entries
    • As red guard ant, but 37.
    • While a creature is enfeebled from this poison, it is confused (this confusion is an emotion, enchantment, and mental effect).

Background

Lore

No lore provided.