Monster Dossier

Alapolo

Alapolo is a fantasy monster entry from source SoT6.

Level 17

Traits

rarecnmediumfeyshadow

Rules & statistics

Monster Profile

Perception

28

Senses

  • Name
    low-light vision

Languages

Languages
  • common
  • sylvan

Skills

Acrobatics
30
Deception
30
Diplomacy
30
Performance
Std
30
Dancing
36
Shadow lore
30
Stealth
36

Ability Mods

Str
0
Dex
9
Con
5
Int
0
Wis
6
Cha
9

Defenses

Ac
41
Saving Throws
Fort
26
Ref
34
Will
29
Hp
  • Hp
    310
Immunities
  • darkness
  • light
  • shadow (see one with shadows)

Speed

Walk
40

Attacks

  • Range
    Melee
    Traits
    • agile
    • finesse
    • magical
    • reach
    Name
    shadow claw
    Attack
    33
    Damage
    3d10+15 slashing damage

Abilities

Mid
  • Name
    One with Shadows
    Entries
    • The alapolo isn't affected by darkness, light, or shadow effects that target it unless it chooses to be. It can choose the degree of its saving throw result against darkness, light, or shadow effects that require it to make a saving throw.
  • Name
    Cloying Pull
    Activity
    Number
    1
    Unit
    reaction
    Trigger
    A creature within the alapolo's reach attempts to move away from the alapolo
    Entries
    • The triggering creature must succeed at a 36 Reflex save or its movement ends before it leaves the alopolo's reach.
Bot
  • Name
    Enticing Invitation
    Activity
    Number
    2
    Unit
    action
    Traits
    • enchantment
    • incapacitation
    • mental
    • primal
    Entries
    • The alapolo whispers an invitation to a creature within 30 feet. The creature must attempt a 38 Will save.
    • Type
      successDegree
      Entries
      Critical Success
      • The target is unaffected and temporarily immune to all Enticing Invitations for 24 hours.
      Success
      • The target must spend 1 action on its next turn dancing in place.
      Failure
      • The target becomes drained||drained 1. It is also fascinated by the alapolo for 1 minute and can't attack the alapolo as long as it's fascinated. While fascinated, the target must spend 2 actions on each of its turns dancing in place.
      Critical Failure
      • As failure, except the target is drained||drained 3 and must spend 3 actions on each of its turns dancing in place.
  • Name
    Shifting Shadows
    Entries
    • An alapolo's movement doesn't trigger reactions.
  • Name
    Weighty Shadow
    Activity
    Number
    2
    Unit
    action
    Traits
    • primal
    • transmutation
    Requirements
    The alapolo is adjacent to a target creature, or the GM determines the alapolo is adjacent to that creature's shadow
    Entries
    • The alapolo petulantly stomps on a target's shadow, making it incredibly heavy to drag around. The creature takes a –20-foot penalty to its Speeds for 1 minute. As normal, this penalty can't reduce a creature's Speed below 5 feet. Any creatures fascinated by the alapolo due to its Enticing Invitation are freed from their fascination when the alapolo uses this ability, jarred by the graceless stomping.

Background

Lore

No lore provided.