Monster Dossier
Alapolo
Alapolo is a fantasy monster entry from source SoT6.
Traits
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Rules & statistics
Monster Profile
Perception
28
Senses
- Name
- low-light vision
Languages
- Languages
- common
- sylvan
Skills
- Acrobatics
- 30
- Deception
- 30
- Diplomacy
- 30
- Performance
- Std
- 30
- Dancing
- 36
- Shadow lore
- 30
- Stealth
- 36
Ability Mods
- Str
- 0
- Dex
- 9
- Con
- 5
- Int
- 0
- Wis
- 6
- Cha
- 9
Defenses
- Ac
- 41
- Saving Throws
- Fort
- 26
- Ref
- 34
- Will
- 29
- Hp
- Hp
- 310
- Immunities
- darkness
- light
- shadow (see one with shadows)
Speed
- Walk
- 40
Attacks
- Range
- Melee
- Traits
- agile
- finesse
- magical
- reach
- Name
- shadow claw
- Attack
- 33
- Damage
- 3d10+15 slashing damage
Abilities
- Mid
- Name
- One with Shadows
- Entries
- The alapolo isn't affected by darkness, light, or shadow effects that target it unless it chooses to be. It can choose the degree of its saving throw result against darkness, light, or shadow effects that require it to make a saving throw.
- Name
- Cloying Pull
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- A creature within the alapolo's reach attempts to move away from the alapolo
- Entries
- The triggering creature must succeed at a 36 Reflex save or its movement ends before it leaves the alopolo's reach.
- Bot
- Name
- Enticing Invitation
- Activity
- Number
- 2
- Unit
- action
- Traits
- enchantment
- incapacitation
- mental
- primal
- Entries
- The alapolo whispers an invitation to a creature within 30 feet. The creature must attempt a 38 Will save.
- Type
- successDegree
- Entries
- Critical Success
- The target is unaffected and temporarily immune to all Enticing Invitations for 24 hours.
- Success
- The target must spend 1 action on its next turn dancing in place.
- Failure
- The target becomes drained||drained 1. It is also fascinated by the alapolo for 1 minute and can't attack the alapolo as long as it's fascinated. While fascinated, the target must spend 2 actions on each of its turns dancing in place.
- Critical Failure
- As failure, except the target is drained||drained 3 and must spend 3 actions on each of its turns dancing in place.
- Name
- Shifting Shadows
- Entries
- An alapolo's movement doesn't trigger reactions.
- Name
- Weighty Shadow
- Activity
- Number
- 2
- Unit
- action
- Traits
- primal
- transmutation
- Requirements
- The alapolo is adjacent to a target creature, or the GM determines the alapolo is adjacent to that creature's shadow
- Entries
- The alapolo petulantly stomps on a target's shadow, making it incredibly heavy to drag around. The creature takes a –20-foot penalty to its Speeds for 1 minute. As normal, this penalty can't reduce a creature's Speed below 5 feet. Any creatures fascinated by the alapolo due to its Enticing Invitation are freed from their fascination when the alapolo uses this ability, jarred by the graceless stomping.
Background
Lore
No lore provided.