Monster Dossier

Akizendri

Akizendri is a fantasy monster entry from source B2.

Level 3

Traits

cnsmallmonitorprotean

Rules & statistics

Monster Profile

Perception

8

Senses

  • Name
    darkvision
  • Type
    imprecise
    Name
    entropy sense
    Range
    30

Languages

Languages
  • abyssal
  • celestial
  • protean
Abilities
  • telepathy (touch)

Skills

Acrobatics
9
Deception
10
Occultism
11
Society
10
Stealth
9
Thievery
9

Ability Mods

Str
3
Dex
4
Con
1
Int
4
Wis
3
Cha
1

Defenses

Ac
19
Saving Throws
Fort
6
Ref
11
Will
10
Hp
  • Hp
    42
    Abilities
    • fast healing 1
Weaknesses
  • Amount
    3
    Name
    lawful
Resistances
  • Amount
    3
    Name
    precision
  • Name
    protean anatomy
    Amount
    6

Speed

Abilities
  • freedom of movement
Walk
25
Fly
25
Swim
25

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    12
    Traits
    • chaotic
    • finesse
    • magical
    Effects
    • garbled thoughts
    Damage
    2d8+3 piercing plus 1d4 chaotic and garbled thoughts
    Types
    • chaotic
    • piercing
  • Range
    Melee
    Name
    tail
    Attack
    12
    Traits
    • chaotic
    • finesse
    • magical
    Effects
    • Grab
    Damage
    2d6+3 bludgeoning plus 1d4 chaotic and Grab
    Types
    • bludgeoning
    • chaotic

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    20
    Attack
    12
    Entry
    0
    Level
    2
    Spells
    • Name
      acid splash
    • Name
      daze
    • Name
      ghost sound
    • Name
      mage hand
    • Name
      sigil
    1
    Spells
    • Name
      detect alignment
      Amount
      at will
      Notes
      • lawful only
    3
    Spells
    • Name
      glyph of warding
    • Name
      secret page
    Constant
    4
    Spells
    • Name
      freedom of movement

Abilities

Top
  • Traits
    • divination
    • divine
    • prediction
    Entries
    • An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the akizendri the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.
    Name
    Entropy Sense
Mid
  • Traits
    • divine
    • transmutation
    Entries
    • An akizendri's vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
    • The akizendri is immune to polymorph effects unless it is a willing target. If blinded or deafened, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
    Name
    Protean Anatomy
Bot
  • Activity
    Number
    1
    Unit
    action
    Traits
    • concentrate
    • divine
    • polymorph
    • transmutation
    Entries
    • The akizendri takes on the appearance of any Small or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strike||Strikes, but might change the damage type its Strike||Strikes deal.
    Name
    Change Shape
  • Activity
    Number
    1
    Unit
    action
    Entries
    • 1d8+3 bludgeoning, 20
    Name
    Constrict
  • Traits
    • divine
    • emotion
    • enchantment
    • mental
    Entries
    • A creature hit by the akizendri's bite Strike must attempt a 20 Will save.
    • Type
      successDegree
      Entries
      Success
      The creature is unaffected.
      Failure
      The creature is stupefied 1 for 1d4 rounds.
      Critical Failure
      As failure, but the creature is also confused for 1 round.
    Name
    Garbled Thoughts
  • Traits
    • divine
    • transmutation
    Entries
    • When the akizendri casts secret page, it can physically immerse itself in the text, changing the message of the text in the process. It can exit the book at any point by Dismissing secret page, at which point it appears in a space adjacent to the text. If it does so to begin combat, it rolls a Deception check for initiative. As long as it remains immersed in the text, the akizendri has no body. It can communicate telepathically with a creature as long as the creature touches the book or scroll that contains the secret page. It can sense nearby creatures using its entropy sense, but not in any other way, nor can it use any attack, manipulate, or move actions or speak aloud. If the object it is immersed in is destroyed, the akizendri reappears in an adjacent square and is stunned 1.
    Name
    Text Immersion

Background

Lore

No lore provided.