Monster Dossier
Akata
Akata is a fantasy monster entry from source B2.
Traits
rarenmediumaberration
Rules & statistics
Monster Profile
Perception
6
Senses
- Name
- darkvision
- Name
- no hearing
- Type
- imprecise
- Name
- scent
- Range
- 30
Skills
- Acrobatics
- 7
- Athletics
- 7
- Stealth
- 7
Ability Mods
- Str
- 4
- Dex
- 2
- Con
- 4
- Int
- -4
- Wis
- 3
- Cha
- 0
Defenses
- Ac
- 16
- Saving Throws
- Fort
- 9
- Ref
- 5
- Will
- 6
- Hp
- Hp
- 15
- Immunities
- disease
- Resistances
- Amount
- 5
- Name
- fire
- Amount
- 5
- Name
- poison
Speed
- Walk
- 30
- Climb
- 15
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 9
- Traits
- agile
- Effects
- void death
- Damage
- 1d6+4 piercing plus void death
- Types
- piercing
Abilities
- Top
- Entries
- After 3 or more days without eating, an akata can secrete resin that encases it in a noqual cocoon. The cocoon has Hardness 9, 40 HP, and a Broken Threshold of 18. It has resistance 5 to damage from magical sources. As long as the cocoon remains intact, the akata can't be harmed, and it doesn't need to eat or drink. While inside the cocoon, the akata gains lifesense 30 feet. The akata remains in a state of hibernation until it is exposed to extreme heat or senses a living creature, at which point it can burst free of its cocoon in 1d4 minutes.
- Name
- Hibernation
- Entries
- An akata has no auditory senses. It is immune to auditory effects, automatically critically fails Perception checks that require it to hear, and takes a –2 status penalty to Perception checks (but not initiative rolls) that involve sound but also rely on other senses.
- Name
- No Hearing
- Mid
- Entries
- An akata doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).
- Name
- No Breath
- Entries
- Salt water acts as an extremely strong acid to an akata. Full immersion in salt water deals 4d6 acid damage per round.
- Name
- Salt Water Vulnerability
- Bot
- Type
- affliction
- Name
- Void Death
- Traits
- disease
- Note
- An akata implants its parasitic larval young into any creature it bites, but only Medium or Small humanoids make suitable hosts; all other creatures are immune to this disease
- DC
- 17
- Saving Throw
- Fortitude
- Stages
- Stage
- 1
- Entry
- carrier with no ill effect 1
- Duration
- 1 day
- Stage
- 2
- Entry
- drained 1
- Duration
- 1 day
- Stage
- 3
- Entry
- as stage 2
- Duration
- 1 day
- Stage
- 4
- Entry
- drained 2 and fatigued
- Duration
- 1 day
- Stage
- 5
- Entry
- as stage 4
- Duration
- 1 day
- Stage
- 6
- Entry
- dead and corpse rises as a void zombie
- Duration
- page 288
Background
Lore
No lore provided.