Monster Dossier
Ahvothian
Ahvothian is a fantasy monster entry from source Sli.
Traits
uncommoncemediumfiend
Rules & statistics
Monster Profile
Perception
18
Senses
- Name
- darkvision
Languages
- Languages
- abyssal
- common
- Abilities
- speak with animals
Skills
- Athletics
- 19
- Crafting
- 11
- Intimidation
- Std
- 15
- Against humanoids
- 17
- Religion
- 11
- Survival
- 17
Ability Mods
- Str
- 6
- Dex
- 2
- Con
- 4
- Int
- 0
- Wis
- 4
- Cha
- 2
Items
- javelins (3)
- longspear
- trophies (animal, beast, and humanoid)
Defenses
- Ac
- 25
- Saving Throws
- Fort
- 18
- Ref
- 12
- Will
- 15
- Hp
- Hp
- 160
- Weaknesses
- Amount
- 5
- Name
- cold
- Amount
- 5
- Name
- good
- Resistances
- Amount
- 10
- Name
- fire
Speed
- Abilities
- freedom of movement
- Walk
- 30
Attacks
- Range
- Melee
- Name
- jaws
- Attack
- 18
- Damage
- 2d10+8 piercing
- Types
- piercing
- Range
- Melee
- Name
- longspear
- Attack
- 18
- Traits
- reach
- Effects
- wicked trophies
- Damage
- 1d8+8 piercing plus wicked trophies
- Types
- piercing
- Range
- Ranged
- Name
- javelin
- Attack
- 14
- Traits
- thrown
- Effects
- Wicked
- Damage
- 1d6+8 piercing plus Wicked
- Types
- piercing
Spellcasting
- Type
- Innate
- Tradition
- divine
- DC
- 23
- Entry
- 1
- Spells
- Name
- charm
- Amount
- at will
- 2
- Spells
- Name
- death knell
- Amount
- at will
- 3
- Spells
- Name
- earthbind
- Amount
- at will
- Name
- fear
- Amount
- at will
- 4
- Spells
- Name
- creation
- Constant
- 4
- Spells
- Name
- freedom of movement
- Name
- speak with animals
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Bot
- Entries
- When an ahvothian uses an innate spell against a reptile, the DC is 27 rather than 23.
- Name
- Reptile Master
- Entries
- An ahvothian chooses a creature type (such as animal, celestial, or humanoid) from which they currently carry a trophy from a past kill.
- Their weapon Strike||Strikes against creatures of that type deal an additional 1d10 damage and they gain a +2 status bonus on Intimidation checks against creatures of that type.
- The ahvothian doesn't lose these bonuses if they lose the trophies. Once per day, an ahvothian can change the creature type of their wicked trophies in a ritual that takes 1 hour. Nearly all ahvothians encountered on the Material Plane have selected humanoids as the focus of their wicked trophies.
- Name
- Wicked Trophies
Background
Lore
No lore provided.