Monster Dossier

Agent Of The Gray Queen

Agent Of The Gray Queen is a fantasy monster entry from source AoE6.

Level 19

Traits

rarenelargedaemonfiend

Rules & statistics

Monster Profile

Perception

32

Senses

  • Name
    darkvision
  • Name
    lifesense
    Range
    30
  • Name
    true seeing

Languages

Languages
  • common
  • daemonic
Abilities
  • telepathy 100 feet

Skills

Acrobatics
33
Deception
33
Intimidation
38
Religion
31
Survival
31

Ability Mods

Str
5
Dex
6
Con
7
Int
2
Wis
4
Cha
7

Defenses

Ac
43
Saving Throws
Fort
31
Ref
35
Will
30
Hp
  • Hp
    290
Immunities
  • negative
  • death effects
Weaknesses
  • Amount
    20
    Name
    good

Speed

Walk
60
Fly
60

Attacks

  • Range
    Melee
    Name
    jaws
    Attack
    36
    Traits
    • evil
    • magical
    • reach
    Effects
    • essence drain
    • Grab
    Damage
    4d8+9 piercing plus 1d6 evil, essence drain, and Grab
    Types
    • evil
    • piercing
  • Range
    Melee
    Name
    claw
    Attack
    32
    Traits
    • agile
    • evil
    • magical
    • reach
    Effects
    • essence drain
    Damage
    4d6+9 slashing plus 1d6 evil and essence drain
    Types
    • evil
    • slashing
  • Range
    Melee
    Name
    tail
    Attack
    32
    Traits
    • evil
    • magical
    • reach
    Effects
    • essence drain
    Damage
    4d10+9 bludgeoning plus 1d6 evil and essence drain
    Types
    • bludgeoning
    • evil

Spellcasting

  • Type
    Innate
    Tradition
    divine
    DC
    41
    Entry
    1
    Spells
    • Name
      detect alignment
      Amount
      at will
      Notes
      • good only
    4
    Spells
    • Name
      dimension door
      Amount
      at will
    5
    Spells
    • Name
      dimension door
    7
    Spells
    • Name
      plane shift
      Amount
      2
    8
    Spells
    • Name
      discern location
    • Name
      finger of death
    9
    Spells
    • Name
      massacre
    Constant
    6
    Spells
    • Name
      true seeing

Abilities

Mid
  • Traits
    • aura
    • divine
    • force
    • necromancy
    Entries
    • 30 feet. An astradaemon draws power from the souls of the recently slain. If a Small or larger living creature dies within its aura, the astradaemon gains 5 temporary Hit Points and a +1 status bonus to attack and damage rolls for 1 round, unless the creature was slain by an astradaemon's Devour Soul ability. Incorporeal undead and living spirits traveling outside the body take 1d8 force damage each round within the daemon's aura from the spiritual pressure as the astradaemon pulls in fragments of their soul.
    Name
    Soul Siphon
  • Traits
    • divine
    • illusion
    • visual
    Entries
    • An astradaemon bends light, appearing shifted from its true position, though still in the same space. Creatures targeting the astradaemon must attempt a DC 11 flat check, as if the astradaemon were hidden, even though it remains observed. s such as the Blind-Fight feat and halfling's keen eyes that apply on the flat check against hidden creatures also apply against a displaced astradaemon.
    Name
    Displacement
Bot
  • Traits
    • divine
    • necromancy
    • negative
    Entries
    • When an astradaemon hits with its claw, jaws, or tail, it drains the target's spiritual and vital essences. The target takes 2d10 negative damage and the astradaemon regains an equal number of Hit Points. The target must succeed at a 37 Fortitude save or become doomed|CRB|doomed 1 and drained|CRB|drained 1. If the target was already drained or doomed, it instead increases both conditions' values by 1, to a maximum of 4.
    Name
    Essence Drain
  • Activity
    Number
    2
    Unit
    action
    Traits
    • divine
    • necromancy
    Requirements
    The astradaemon has killed a Large or smaller creature with Overtake
    Entries
    • Soul within the past 24 hours and that creature is within the daemon's reach; The astradaemon takes over and wears the body of their victim. This automatically creates a disguise to allow the astradaemon to Impersonate the target creature. The body has a number of Hit Points equal to 3 times the level of the creature. Any damage targeting the astradaemon damages the body first. Once the body is reduced to 0 Hit Points, it's destroyed and forces the astradaemon out, back to the daemon's normal form. If the astradaemon takes any good damage while wearing the body, the damage is dealt to the astradaemon directly and it must succeed at a DC 5 flat check or be forced out of the body. Additionally, disjunction and dispel magic can force the astradaemon out of the body with a successful counteract check against 41. While wearing the disguise, the astradaemon's attacks use the reach of the body it inhabits, and its size changes to match that of the creature whose soul it consumed. Additionally, the astradaemon is clumsy|CRB|clumsy 2 and enfeebled|CRB|enfeebled 4 while wearing the disguise. (These penalties haven't been incorporated into this stat block.)
    Name
    Mortal Shell
  • Activity
    Number
    1
    Unit
    action
    Traits
    • death
    • divine
    • incapacitation
    • necromancy
    Requirements
    The astradaemon hasn't used an action with the attack trait yet this turn
    Entries
    • The astradaemon draws out and consumes the soul of a living creature it has grabbed. The creature must succeed at a 39 Fortitude save or instantly die. If it dies, the astradaemon gains 10 temporary Hit Points. A creature that survives is temporarily immune for 1 minute.
    Name
    Overtake Soul

Background

Lore

No lore provided.