Monster Dossier
Adhukait
Adhukait is a fantasy monster entry from source B3.
Traits
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Rules & statistics
Monster Profile
Perception
15
Senses
- Name
- darkvision
Languages
- Languages
- common
- infernal
- Abilities
- telepathy 30 feet
Skills
- Acrobatics
- 15
- Intimidation
- 15
- Performance
- 15
- Stealth
- 15
Ability Mods
- Str
- 6
- Dex
- 4
- Con
- 4
- Int
- 2
- Wis
- 2
- Cha
- 4
Items
- kukri (4)
Defenses
- Ac
- Std
- 25
- Abilities
- all-around vision
- Saving Throws
- Fort
- 15
- Ref
- 17
- Will
- 13
- Hp
- Hp
- 130
- Immunities
- curses
- Weaknesses
- Amount
- 5
- Name
- good
Speed
- Walk
- 40
Attacks
- Range
- Melee
- Name
- kukri
- Attack
- 18
- Traits
- agile
- trip
- Damage
- 1d6+9 slashing plus 2d6 persistent damage||persistent bleed and 1d4 evil
- Types
- evil
- persistent
- slashing
- Range
- Melee
- Name
- claw
- Attack
- 18
- Traits
- agile
- Damage
- 1d6+9 slashing and 1d4 evil
- Types
- evil
- slashing
Abilities
- Mid
- Activity
- Number
- 1
- Unit
- reaction
- Name
- Attack of Opportunity
- Activity
- Number
- 1
- Unit
- reaction
- Trigger
- The adhukait fails a saving throw against a mental effect
- Entries
- The adhukait shunts the effect into one of their minds, rendering them temporarily insensible. They change their result to a success, but one of their bodies hangs limply until the end of their next turn. During this time, the adhukait is clumsy 2; takes a –10-foot circumstance penalty to their Speed; and can't use Dual Mind, Dual Opportunity, or Dance of Destruction.
- Name
- Dual Mind
- Entries
- The adhukait gains a second reaction each round they can use only to make an Attack of Opportunity.
- Name
- Dual Opportunity
- Bot
- Activity
- Number
- 1
- Unit
- action
- Requirements
- The adhukait's last action was a Strike that dealt damage
- Entries
- The adhukait Stride||Strides up to 10 feet and Strike||Strikes.
- Name
- Dance of Destruction
Background
Lore
No lore provided.