Monster Dossier

Adamantine Golem

Adamantine Golem is a fantasy monster entry from source B1.

Level 18

Traits

rarenhugeconstructgolemmindless

Rules & statistics

Monster Profile

Perception

26

Senses

  • Name
    darkvision

Skills

Athletics
38

Ability Mods

Str
9
Dex
-1
Con
9
Int
-5
Wis
0
Cha
-5

Defenses

Ac
42
Saving Throws
Fort
33
Ref
27
Will
29
Hp
  • Hp
    255
    Abilities
    • repair mode
Immunities
  • bleed
  • death effects
  • disease
  • doomed
  • drained
  • fatigued
  • fire
  • healing
  • magic (see below)
  • mental
  • necromancy
  • nonlethal attacks
  • paralyzed
  • poison
  • sickened
  • unconscious
Resistances
  • Amount
    20
    Name
    physical
    Note
    except vorpal adamantine

Speed

Walk
30

Attacks

  • Range
    Melee
    Name
    fist
    Attack
    35
    Traits
    • deadly
    • magical
    • reach
    Effects
    • destructive strike
    Damage
    3d10+17 bludgeoning plus destructive strike
    Types
    • bludgeoning

Abilities

Mid
  • Entries
    • harmed by acid (9d10, 2d10 from areas or persistent damage); healed by fire (area 2d10 HP); slowed by electricity.
    Name
    Golem Antimagic
  • Entries
    • When the adamantine golem is at 0 HP, it isn't destroyed. Instead, it enters repair mode, during which it is slowed 1, can't take reactions, and can take only the Self-Repair action. Once it has more than 30 HP, it can use any type of action and can use reactions, though it remains slowed 1 and can't take any reactions until the start of its next turn. If a critical hit with an adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it while it's already at 0 HP, then the golem is destroyed.
    Name
    Repair Mode
  • Entries
    • The golem can be targeted by disjunction and dispel magic. If targeted by such a spell of 9th level or higher, the golem has its resistance to physical damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode) for 1d4 rounds. During this time, if the golem is reduced to 0 HP while already in repair mode, it is destroyed.
    Name
    Vulnerable to Dispelling
Bot
  • Entries
    • On a critical hit, the adamantine golem's fist Strike breaks the target's armor, if any, in addition to dealing damage to the target. If the target has a shield raised, the golem breaks the shield instead.
    Name
    Destructive Strike
  • Activity
    Number
    1
    Unit
    action
    Entries
    • The adamantine golem Stride||Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can try to bar the way by attempting a 45 Fortitude save.
    • Type
      successDegree
      Entries
      Critical Success
      The creature takes no damage and its armor takes no damage.
      Success
      The golem halts its movement and cannot enter the creature's square.
      Failure
      The resisting creature is damaged and its armor takes damage as if hit by the adamantine golem's fist.
    Name
    Inexorable March
  • Activity
    Number
    1
    Unit
    action
    Traits
    • manipulate
    Entries
    • The golem repairs itself, regaining 30 Hit Points.
    Name
    Self-Repair
  • Activity
    Number
    1
    Unit
    action
    Traits
    • fire
    Entries
    • The golem vents a 30-foot cone of superheated steam from its internal forge. This deals 15d6 fire damage to all creatures in the cone (40 basic Reflex). The golem can't use Vent again for 1d6 rounds.
    Name
    Vent

Background

Lore

No lore provided.