Variant Rules

All 60 variant rules, A to Z. Pick a letter or jump straight to an entry.

ABCDEFGHIJKLMNOPQRSTUVWXYZ

A (6)

Aftermath Feats · Alternative Ability Boosts · Alternative Scores · Ancestry Paragon · Apocryphal Domain Spells · Automatic Bonus Progression

B (1)

Bestowed Gifts

C (6)

Cathartic Magic · Chases · Complex Crafting · Converting Magic Items · Crafting Downtime Events · Critical Crafting

D (4)

Deep Backgrounds · Deviant Abilities · Dual-Class PCs · Duels

E (2)

Elementalism · Extreme Good and Evil

F (2)

Flexible Preparation · Free Archetype

G (4)

Gardens of Wonder · Geomancy · Gradual Ability Boosts · Growing Items

H (2)

Hexploration · High-Quality

I (4)

Incremental Alignment · Infiltration · Influence · Item Quirks

L (4)

Leadership · Level 0 Characters · Ley Lines · Life in the Academy

M (2)

Mana Storms · Moral Intentions

N (1)

No Alignment

P (4)

Pervasive Magic · Point Buy · Proficiency Without Level · Psychic Duels

R (3)

Reputation · Research · Rolling Ability Scores

S (9)

Set Relics · Shadow Magic · Simplified Ancestries · Simplified Skill Feats · Skill Points · Soul Seeds · Soulforged Armaments · Stamina · Story-based Crafting

T (1)

True Names

V (4)

Vehicles · Victory Points · Virokral Rune Magic · Voluntary Flaws

W (1)

Wellspring Magic