Mind Games

SPELL 2

uncommon enchantment mental 

Traditions arcane, occult

Cast [>>] somatic, verbal; Cost 3 gp game piece focus

Range 30 feet; Targets 1 creature

Saving Throw Will; Duration sustained up to 1 minute

You lock minds with the target, trying to mentally subdue them. The target must attempt a Will save. Each time you Sustain this Spell, the target attempts another Will save.

Critical Success You are stunned 1 and the spell ends.Success The target is unaffected.Failure The target is stunned 1.Critical Failure The target is stunned 2.

Strength of Thousands #1: Kindled Magic, page 77.

Open Mind Games in the interactive spells list or browse all spells starting with M.