Draw Ire

SPELL 1

emotion enchantment mental 

Traditions arcane, occult

Cast [>>] somatic, verbal

Range 120 feet; Targets 1 creature

Saving Throw Will; Duration 1 minute

You cause mental distress to a creature, goading it to strike back at you. You deal 1d10 mental damage to the creature and cause it to take a –1 status penalty to attack rolls against creatures other than you. The creature must attempt a Will saving throw.

Critical Success The target is unaffected.Success The target takes half damage and the penalty. The spell ends at the end of the target's next turn.Failure The target takes full damage and the penalty.Critical Failure The target takes double damage, and the status penalty is –2.

Heightened (+1) The damage increases by 1d10.

Secrets of Magic, page 101.

Open Draw Ire in the interactive spells list or browse all spells starting with D.