Zithus

CREATURE 8

unique ce medium humanoid skulk 

Perception +16; low-light vision

Languages Common, Undercommon

Skills Acrobatics +16, Athletics +17, Deception +13, Survival +17

Str +3 Dex +4 Con +3 Int +0 Wis +3 Cha +1

Camouflaged Step Zithus gains the benefit of the Cover Tracks action in forests and subterranean settings without moving at half Speed.

Chameleon Skin Zithus's skin shifts and changes to match the surroundings. As long as most of his body isn't covered by clothing or armor, he gains a +2 circumstance bonus to Stealth checks to Hide.

AC  27; Fort +17, Ref +16, Will +15

HP 140

Speed 30 feet

Melee [>] fist +20 (agile, finesse, unarmed), Damage 2d6+7 bludgeoning

Melee [>] red claw +20 (finesse, sweep, unarmed), Damage 2d10+7 slashing

Ranged [>] shuriken +20 (agile, range increment 20 feet), Damage 1d4+7 piercing

Flurry of Blows [>] Frequency once per turn; Effect Zithus makes two unarmed Strikes. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses. Zithus's multiple attack penalty applies normally to these Strikes.

Red Ruin Stance [>] (stance) Requirements Zithus is unarmored; Effect Zithus takes the stance of the red ruin, designed to tear away chunks of flesh like a ferocious beast. Zithus can make red claw unarmed attacks. These attacks deal 1d10 slashing damage; are in the brawling; and have the finesse, sweep, and unarmed traits. While in this stance, when Zithus would reduce his frightened condition value by 1, he reduces it to 0.

Sneak Attack Zithus's Strikes deals an additional 1d6 precision damage to flat-footed creatures.

Abomination Vaults #2: Hands of the Devil, page 39.

Open Zithus in the interactive creatures list or browse all creatures starting with Z.