Zire the Slim

CREATURE 4

unique ce medium fey 

Perception +14

Languages Common, Sylvan; telepathy 100 feet

Skills Arcana +10, Intimidation +12, Kaineizex Lore +10, Occultism +12, Stealth +12, Survival +8

Str +3 Dex +5 Con +2 Int +2 Wis +3 Cha +4

Items Vriamobar Key (page 79)

AC  20; Fort +9, Ref +14, Will +14

HP 80; Immunities fear; Weaknesses cold iron 5

Phasic Defenses [R] Trigger Zire would take damage from an attack; Requirements Zire hasn't Slimstepped since the beginning of their last turn; Effect Zire Slimsteps, taking no damage if their new square would move them out of the range or area of the attack.

Speed 30 feet

Melee [>] claw +14, Damage 1d6+1 slashing plus shadowfeed

Primal Innate Spells DC 21; 3rd mind reading, paralyze

Create Breach Once per day, Zire can tear open the fabric between planes, creating a portal between the Thinlands and a point anywhere in Shounaeth. This portal lasts for up to 1 hour, but Zire can close it at will.

Shadowfeed (fear, emotion, mental) Whenever Zire hits a creature with an attack, Zire's flayed strips of flesh wrap around the target's shadow, causing the victim's body to wither. The struck creature must attempt a DC 21 Fortitude saving throw. Success The creature is unaffected.Failure The creature takes 3d6 mental damage and is frightened 1.Critical Failure The creature takes 6d6 mental damage and is frightened 2.

Shadow Pull [>>] All creatures in a 60-foot line are affected by Zire's shadowfeed ability.

Slimstep [>] (conjuration, primal, shadow, teleportation) Frequency once per round; Requirements Zire is in dim light or darkness; Effect Zire instantly transports themself from one shadow to another. Zire teleports themself and any items they're holding to a clear space within 30 feet that's in dim light or darkness. If this would bring any other creature with Zire, the ability is disrupted.

Gatewalkers #1: The Seventh Arch, page 93.

Open Zire the Slim in the interactive creatures list or browse all creatures starting with Z.