Zegouth

CREATURE 10

ce medium demon fiend 

Perception +19; darkvision

Languages Abyssal, Celestial, Draconic; telepathy 100 feet

Skills Acrobatics +15, Athletics +23, Intimidation +22, Religion +17, Stealth +19

Str +7 Dex +1 Con +5 Int +2 Wis +3 Cha +3

AC  30; Fort +21, Ref +17, Will +19; +1 status to all saves vs. magic

HP 200; Weaknesses cold iron 10, good 10, liberation vulnerability

Liberation Vulnerability The first time each round that a creature escapes from the slaver demon's Enslave Soul or the slaver demon witnesses a creature being freed from captivity or mental enslavement, the demon takes 3d6 mental damage.

Attack of Opportunity [R]

Horn Snare [R] Trigger A creature misses the slaver demon with a melee weapon; Effect Strike. The slaver demon attempts to Disarm the weapon used in the triggering Strike with a –2 penalty. If it rolls a success, it gets a critical success instead. The demon doesn't need a free hand to use this ability.

Speed 25 feet

Melee [>] horns +23 (deadly 1d8), Damage 2d10+13 piercing

Melee [>] claw +23 (agile), Damage 2d8+13 slashing

Melee [>] jaws +23, Damage 2d6+13 piercing

Divine Innate Spells DC 27; 5th dimension door; 4th air walk (×2), dimension door (at will); 3rd haste; 1st command (at will)

Divine Rituals DC 27; Abyssal pact

Enslave Soul [>>] (arcane, enchantment, mental) The demon enslaves the soul of a living creature within 60 feet. The target can attempt to resist this enslavement with a DC 29 Will save. A slaver demon can have only one living soul enslaved with this ability at a time, and no more than one slaver demon can enslave the same soul. If a slaver demon kills a creature whose soul it has enslaved, the demon regains 20 HP and the soul is consigned to an eternity of toil in the Abyss, adding to the slaver demon's tally of souls and allowing the demon to enslave another. Success The target avoids being enslaved and is temporarily immune for 24 hours.Failure The target is enslaved and is enfeebled 2 for 24 hours or until the slaver demon is slain, whichever comes first.Critical Failure As failure, and the target also suffers the effects of a failed saving throw against dominate.

Age of Ashes #3: Tomorrow Must Burn, page 77.

Open Zegouth in the interactive creatures list or browse all creatures starting with Z.