Zataifaler Taedrougid

CREATURE 18

unique ce medium dwarf humanoid 

Perception +30; darkvision

Languages Common, Dwarven

Skills Academia Lore +31, Acrobatics +33, Arcana +33, Athletics +35, Deception +29, Intimidation +31, Performance +31, Stealth +29, Survival +29

Str +5 Dex +4 Con +4 Int +4 Wis +2 Cha -1

Items +3 greater striking mambele (Gods & Magic 120)

AC  41; Fort +33, Ref +30, Will +27

HP 330; Resistances acid 20

Shadow's Displeasure As Zataifaler Tholor (page 18)

Laevairn Shadow As Zataifaler Tholor (page 18)

Speed 20 feet

Melee [>] mambele +33 (disarm, deadly d8, magical), Damage 3d6+16 slashing

Ranged [>] mambele +33 (disarm, deadly d8, magical, thrown 20 feet), Damage 3d6+16 slashing

Arcane Prepared Spells DC 37, attack +29; 9th fireball, implosion, meteor swarm; 8th boil blood, disappearance, lightning bolt; 7th energy aegis, fly, true target; 6th chain lightning, flame vortex, repulsion; 5th fireball, mantle of the magma heart, telekinetic haul; 4th fly, gaseous form, wall of fire; 3rd fireball, lightning bolt, wall of wind; 2nd endure elements, flaming sphere, obscuring mist; 1st gust of wind, ray of enfeeblement, true strike; Cantrips (9th) detect magic, electric arc, produce flame, ray of frost, shield

Occult Innate Spells DC 40, attack +32; 9th shadow blast (×2, acid only), shadow siphon (×2)

Rupture Shadow [>>] (acid, conjuration, occult, shadow) As

Zataifaler Tholor (page 19)

Wind Step [>>] to [>>>] (air, arcane, transmutation) Taedrougid draws air around him to aid his movement. He Strides up to his Speed, gaining the effects of air walk and ignoring difficult terrain while moving. He can increase the number of actions to 3 to Stride up to three times his Speed instead. Taedrougid begins to fall immediately after using Wind Step but treats the fall as 60 feet shorter thanks to the supporting winds.

Wind Touch [>] (air, arcane, evocation) Taedrougid imbues a weapon he's holding with the power of the wind until the start of his next turn. The wind's power allows Taedrougid to swing and hurl the weapon with great force, causing the weapon to deal an additional 2d10 damage. If the weapon does not have the thrown trait, it also gains the thrown <10 feet> trait during this attack.

Strength of Thousands #6: Shadows of the Ancients, page 24.

Open Zataifaler Taedrougid in the interactive creatures list or browse all creatures starting with Z.