CREATURE 8
Perception +16; darkvision, scent (imprecise) 60 feet
Languages Common, Draconic
Skills Acrobatics +13, Arcana +16, Athletics +17, Deception +14, Diplomacy +16, Intimidation +16, Nature +14, Occultism +17, Society +14, Stealth +15
Str +5 Dex +1 Con +3 Int +2 Wis +2 Cha +4
AC 28; Fort +16, Ref +16, Will +17
HP 135; Immunities poison, paralyzed, sleep
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 24
Twisting Tail Trigger A creature within reach of the dragon's tail uses a move action or leaves a square during a move action it's using. Effect The dragon makes a tail Strike at the creature with a –2 penalty. If it hits, the dragon disrupts the creature's action.
Speed 30 feet, fly 120 feet, swim 30 feet; woodland stride
Melee jaws +20 (poison, reach 10 feet), Damage 2d10+8 piercing plus 2d4 poison
Melee claw +20 (agile), Damage 2d8+8 slashing
Melee tail +18 (reach 15 feet), Damage 2d8+7 bludgeoning
Melee horn +18 (reach 10 feet), Damage 1d12+7 piercing
Arcane Innate Spells DC 26; 2nd entangle; 1st charm (×2)
Breath Weapon (arcane, evocation, poison) The dragon breathes a toxic cloud that deals 9d6 poison damage in a 40-foot cone (DC 25 basic Fortitude save). It can't use Breath Weapon again for 1d4 rounds.
Draconic Frenzy The dragon makes two claw Strikes and one horn Strike in any order.
Draconic Momentum The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.
Woodland Stride The green dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.
Bestiary, page 109.
Open Young Green Dragon in the interactive creatures list or browse all creatures starting with Y.