CREATURE 1
Perception +6; darkvision
Languages Draconic, Undercommon
Skills Athletics +7, Stealth +5
Str +4 Dex +2 Con +3 Int -1 Wis +1 Cha +0
Items club, javelin (3)
AC 16; Fort +8, Ref +7, Will +4
HP 21
Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Speed 25 feet
Melee club +9, Damage 1d6+4 bludgeoning
Melee jaws +9, Damage 1d6+4 piercing
Melee claw +9 (agile), Damage 1d4+4 slashing
Ranged club +7 (thrown 10 feet), Damage 1d6+4 bludgeoning
Ranged javelin +7 (thrown 30 feet), Damage 1d6+4 piercing
Bestiary, page 336.
Open Xulgath Warrior in the interactive creatures list or browse all creatures starting with X.