Xulgath Warrior

CREATURE 1

ce medium humanoid xulgath 

Perception +6; darkvision

Languages Draconic, Undercommon

Skills Athletics +7, Stealth +5

Str +4 Dex +2 Con +3 Int -1 Wis +1 Cha +0

Items club, javelin (3)

AC  16; Fort +8, Ref +7, Will +4

HP 21

Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

Speed 25 feet

Melee [>] club +9, Damage 1d6+4 bludgeoning

Melee [>] jaws +9, Damage 1d6+4 piercing

Melee [>] claw +9 (agile), Damage 1d4+4 slashing

Ranged [>] club +7 (thrown 10 feet), Damage 1d6+4 bludgeoning

Ranged [>] javelin +7 (thrown 30 feet), Damage 1d6+4 piercing

Bestiary, page 336.

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