Watch Officer

CREATURE 3

ln medium human humanoid 

Perception +8

Languages Common

Skills Athletics +11, Diplomacy +6, Intimidation +9, Legal Lore +7, Society +5

Str +4 Dex +1 Con +3 Int +0 Wis +1 Cha +1

AC  20 (22 with shield raised); Fort +10, Ref +6, Will +8

HP 45

Air of Authority (aura, emotion, mental) 10 feet. Creatures in the aura who are the same or lower level than the watch officer take a –2 status penalty to their Will DC against the watch officer's attempts to Coerce or Demoralize them.

Bravery When the captain of the guard rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the frightened condition, reduce its value by 1.

Attack of Opportunity [R]

Shield Block [R]

Speed 25 feet

Melee [>] warhammer +13 (shove), Damage 1d8+7 bludgeoning

Ranged [>] crossbow +10 (range increment 120 feet, reload 1), Damage 1d8+3 piercing

Sudden Charge [>>] Frequency once per round; Effect The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.

Gamemastery Guide, page 236.

Open Watch Officer in the interactive creatures list or browse all creatures starting with W.