CREATURE 3
Perception +8
Languages Common
Skills Athletics +11, Diplomacy +6, Intimidation +9, Legal Lore +7, Society +5
Str +4 Dex +1 Con +3 Int +0 Wis +1 Cha +1
AC 20 (22 with shield raised); Fort +10, Ref +6, Will +8
HP 45
Bravery When the captain of the guard rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the frightened condition, reduce its value by 1.
Speed 25 feet
Melee warhammer +13 (shove), Damage 1d8+7 bludgeoning
Ranged crossbow +10 (range increment 120 feet, reload 1), Damage 1d8+3 piercing
Sudden Charge Frequency once per round; Effect The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Gamemastery Guide, page 236.
Open Watch Officer in the interactive creatures list or browse all creatures starting with W.