CREATURE 2
Perception +7
Skills Arcana +6, Athletics +6, Crafting +4, Performance +8
Str +2 Dex +3 Con +2 Int +0 Wis +0 Cha +2
Items batons doused in flammable oil (2)
AC 16; Fort +11, Ref +8, Will +8
HP 40
Speed 25 feet
Melee flaming baton +10, Damage 1d6+2 bludgeoning plus 1d6 fire
Ranged flame spit +10 (range 10 feet), Damage 2d8 fire
Breathe Fire (primal, fire) Requirements Viktor is holding an ignited baton; Effect Viktor breathes fire in a 20-foot cone. Creatures within the cone take 3d6 fire damage (DC 18 basic Reflex save). Once Viktor breathes fire, he cannot do so again for 1d4 rounds.
Ignite Baton Viktor ignites or douses a baton. Ignited batons burn for 10 minutes or until Viktor douses them.
Set on Fire If Viktor critically hits a target with an attack that deals fire damage, or if a target of one of his effects that deals fire damage critically fails its saving throw, the target takes 1d4 persistent fire damage.
Extinction Curse #1: The Show Must Go On, page 29.
Open Viktor Staimoran in the interactive creatures list or browse all creatures starting with V.