Triumph Siktempora

CREATURE 14

rare ln small siktempora time 

Perception +24; darkvision

Languages Aklo (Can't Speak Any Language); telepathy 200 feet (page 308)

Skills Acrobatics +24, Athletics +30, Diplomacy +23, Intimidation +27, Medicine +22, Performance +25, Ronid Lore +24

Str +8 Dex +4 Con +5 Int +4 Wis +4 Cha +5

Temporal Sense A siktempora can always roll Dimension.

AC  35; Fort +25, Ref +24, Will +26

HP 190, regeneration 40 (deactivated by chaos, mental, or orichalcum; Immunities poison, disease, emotion

Cheaters Never Prosper (aura, divination, occult) 50 feet. A creature within the aura who uses or benefits from an effect with the fortune trait must succeed at a DC 34 Will save or become slowed 1 for 1 round (slowed 2 on a critical failure).

Clinch Victory [R] Trigger A creature within the triumph siktempora's reach uses an action that would restore Hit Points; Effect The triumph siktempora makes a glorious fist Strike against the triggering creature. On a critical success, this Strike also disrupts the triggering action.

Uncanny Pounce [F] Trigger The misery siktempora rolls Ronid Lore for initiative; Effect The misery siktempora Strides once and makes a claw Strike, in either order.

Speed 60 feet; air walk

Melee [>] glorious fist +30, Damage 3d12+16 bludgeoning

Occult Innate Spells DC 32; 7th blink; 4th dimension door (at will); Constant (7th) air walk

Vie for Victory [>>] The triumph siktempora pushes themself beyond their limits to secure victory over a chosen foe. They choose one target they can see and reach with a single Stride action. They attempt to Demoralize that target, ignoring the typical limitations on distance and with no penalty for not sharing a language with the target. They then Stride and attempt one Athletics attack action (such as Grapple or Disarm) against the target.

Winning Smile [>>] (emotion, enchantment, mental, occult) The triumph siktempora flashes their disarming grin at one creature within 15 feet. The target takes 10d8 mental damage (DC 34 basic Will save). On a failure, the target's attacks against the triumph siktempora also become nonlethal until the end of the target's next turn.

Bestiary 3, page 233.

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