Theithoux

CREATURE 12

unique le medium fiend rakshasa 

Male raja rakshasa

Perception +22; darkvision

Languages Common, Infernal, Gaidei

Skills Crafting +23, Deception +26, Diplomacy +22, Intimidation +22, Occultism +25, Performance +20, Stealth +22

Str +5 Dex +6 Con +4 Int +5 Wis +3 Cha +4

Items wand of vampiric exsanguination

AC  33; Fort +22, Ref +22, Will +23; +2 status to all saves vs. magic, +3 status to all saves vs. divine magic

HP 185; Weaknesses good 10; Resistances physical 12 (except piercing)

Scoff at the Divine [R] Trigger A creature within 30 feet casts a divine spell or uses a divine ability. Requirements Theithoux has an unexpended spell slot that can be used to cast dispel magic. Effect Theithoux expends a spell slot that could be used to cast dispel magic and attempts to counteract the triggering spell or ability. Theithoux can't Scoff at the Divine for 1d4 rounds.

Speed 35 feet

Melee [>] fangs +23 (agile, magical), Damage 3d10+11 piercing

Melee [>] claw +24 (agile, finesse, magical), Damage 3d8+11 slashing

Occult Spontaneous Spells DC 32, attack +24; 6th (3 slots) dominate, feeblemind, spirit blast; 5th (4 slots) dispel magic, shadow blast, synaptic pulse; 4th (4 slots) fly, soothe, suggestion; 3rd (4 slots) dream message, hypnotic pattern, slow; 2nd (4 slots) hideous laughter, mirror image, silence; 1st (4 slots) charm, magic missile, ray of enfeeblement; Cantrips (6th) dancing lights, detect magic, mage hand, shield, telekinetic projectile

Occult Innate Spells DC 32; 3rd mind reading (at will)

Occult Rituals DC 32; create undead

Change Shape [>] (concentrate, occult, polymorph, transmutation) Theithoux takes on the appearance of any Medium humanoid. This doesn't change Theithoux's Speed or his attack and damage modifiers with his Strikes but might change the damage type his Strikes deal (typically to bludgeoning). He typically loses his fangs Strike unless the humanoid form has fangs or a similar unarmed attack.

Disturbing Vision [>] (concentrate, enchantment, mental, occult) Theithoux's eyes flash green as he projects a telepathic wave in a 30-foot emanation. All creatures in the area are assailed by a vision of evil decadence from one of Theithoux's past lives. Each non-evil creature in the area must succeed at a DC 32 Will save or become sickened 1 (and stunned 1 on a critical failure). The visions last 1d4 rounds, and while they do, Theithoux and all evil creatures in the area gain a +1 status bonus to all checks. Theithoux can use this ability again only once the previous visions end.

Age of Ashes #3: Tomorrow Must Burn, page 54.

Open Theithoux in the interactive creatures list or browse all creatures starting with T.