CREATURE 12
Perception +25; low-light vision
Languages Aklo, Common, Sylvan
Skills Acrobatics +23, Athletics +21, Intimidation +19, Nature +17, Stealth +25, Survival +21
Str +5 Dex +7 Con +4 Int +3 Wis +5 Cha +3
Deluge Vision A ssumzili ignores sensory difficulties caused by rain.
Precipitation Camouflage A ssumzili can Hide and Sneak in rainfall, even if it doesn't have cover.
AC 33; Fort +20, Ref +25, Will +23
HP 201; Weaknesses cold iron 10; Resistances fire 10
Standing Water (aura, primal, transmutation) 10 feet. When it rains, the ground near a ssumzili becomes slick. When raining, all terrain within 10 feet of a ssumzili is slippery, with the effects of grease (DC 29). Ssumzilis are immune to this effect.
Speed 40 feet; puddle stride
Melee claw +24 (agile, finesse), Damage 3d8+7 slashing
Primal Innate Spells DC 29; 5th transmute rock and mud (rock to mud only); 4th hydraulic torrent; 3rd earthbind; 2nd pass without trace, quench (at will), waterwalk; 1st negate aroma; Constant (2nd) endure elements (cold)
Puddle Stride A ssumzili ignores difficult terrain caused by rain, such as puddles or wet rocks.
Sneak Attack A ssumzili deals an additional 2d6 precision damage to flat-footed creatures.
Soaking Strike The ssumzili makes a melee Strike. If the Strike damages the target, the target must also attempt a DC 32 Fortitude save. Critical Success The creature is unaffected.Success The creature becomes soaked, causing them to treat the environmental temperature as one step colder (mild to severe, severe to extreme, and so on; Core Rulebook 517) until they dry off.Failure As success, and the creature is fatigued for 1 minute.Critical Failure As failure but the fatigue lasts until the target gets a full night's rest.
Open Ssumzili in the interactive creatures list or browse all creatures starting with S.