Spellscar Sky Marauders

CREATURE 5

uncommon ce medium humanoid mutant 

Krougriaror Wastes mutant maftet bandits (page 84, Bestiary 3 166)

Perception +12; darkvision

Languages Common, Sphinx

Skills Acrobatics +13, Arcana +11, Athletics +13, Intimidation +10, Spellscar Desert Lore +13, Stealth +13

Str +4 Dex +4 Con +5 Int +0 Wis +3 Cha -1

Items scimitar (2)

AC  22; Fort +12, Ref +13, Will +10

HP 85; Immunities disease; Resistances acid 5

Acidic Pustules The marauder's skin is covered with necrotic boils that burst when struck. Whenever a creature deals slashing or piercing damage to the marauder, each creature within 5 feet takes 2d6 acid damage (DC 22 basic Reflex save). On a critically failed save, a creature also takes 1d4 persistent acid damage.

Runic Resistance [R] (arcane, abjuration) As maftet guardian.

Speed 30 feet, fly 40 feet

Melee [>] scimitar +15 (forceful, magical, sweep), Damage 2d6+6 slashing

Melee [>] talon +15 (agile, finesse), Damage 2d4+6 plus mana fever

Arcane Innate Spells DC 22; 1st sanctuary (×3), true strike; Cantrips (3rd) sigil

Paired Strike [>>] As maftet guardian.

Mana Fever (disease) A creature can't remove the fatigued condition while infected;

Saving Throw DC 22 Fortitude; Onset 1 day; Stage 1 fatigued and stupefied 1 (1 day); Stage 2 fatigued and stupefied 2 (1 day); Stage 3 fatigued and stupefied 3 (1 day); Stage 4 gain immunity to mana fever and become a Krougriaror Wastes mutant Powerful Scimitars (arcane, evocation)

Raptor Dive [>>>] As maftet guardian.

OoA2, page 30.

Open Spellscar Sky Marauders in the interactive creatures list or browse all creatures starting with S.