CREATURE 7
Perception +15; darkvision, magic sense (precise) [object Object] feet
Languages Common, Necril
Skills Acrobatics +13, Arcana +17, Athletics +17, Occultism +17
Str +6 Dex +2 Con +1 Int +4 Wis +4 Cha +2
Magic Sense (arcane) The spellscar fext detects the source and school of each source of magic within 30 feet as an imprecise sense.
AC 25; Fort +12, Ref +15, Will +17; +1 status versus magic
HP 100, (negative healing), regeneration 10 (deactivated by glass); Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses glass 10
Unstable Feedback Trigger A creature Casts a Spell on the spellscar fext, and the spellscar fext either succeeds at its saving throw versus the spell or the caster fails the spell attack roll against the spellscar fext; Effect The caster of the triggering spell undergoes a wellspring surge (Secrets of Magic 250). Even if several spellscar fexts use this reaction after succeeding at a save against the same spell, the spellcaster undergoes only one wellspring surge.
Speed 25 feet
Melee fist +18 (agile), Damage 2d8+8 bludgeoning
Grasp Power (abjuration, arcane) Requirements The spellscar fext's last action was a successful fist Strike; Effect The spellscar fext attempts a counteract check against a single spell affecting the creature (counteract level 4, counteract modifier +17). If the check is successful, the creature also takes 6d6 mental damage (DC 25 basic Will save).
LOIL, page 337.
Open Spellscar Fext in the interactive creatures list or browse all creatures starting with S.