Spellscar Fext

CREATURE 7

uncommon ce medium undead 

Perception +15; darkvision, magic sense (precise) [object Object] feet

Languages Common, Necril

Skills Acrobatics +13, Arcana +17, Athletics +17, Occultism +17

Str +6 Dex +2 Con +1 Int +4 Wis +4 Cha +2

Magic Sense (arcane) The spellscar fext detects the source and school of each source of magic within 30 feet as an imprecise sense.

AC  25; Fort +12, Ref +15, Will +17; +1 status versus magic

HP 100, (negative healing), regeneration 10 (deactivated by glass); Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses glass 10

Unstable Feedback [R] Trigger A creature Casts a Spell on the spellscar fext, and the spellscar fext either succeeds at its saving throw versus the spell or the caster fails the spell attack roll against the spellscar fext; Effect The caster of the triggering spell undergoes a wellspring surge (Secrets of Magic 250). Even if several spellscar fexts use this reaction after succeeding at a save against the same spell, the spellcaster undergoes only one wellspring surge.

Speed 25 feet

Melee [>] fist +18 (agile), Damage 2d8+8 bludgeoning

Grasp Power [>] (abjuration, arcane) Requirements The spellscar fext's last action was a successful fist Strike; Effect The spellscar fext attempts a counteract check against a single spell affecting the creature (counteract level 4, counteract modifier +17). If the check is successful, the creature also takes 6d6 mental damage (DC 25 basic Will save).

LOIL, page 337.

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