CREATURE 13
Perception +24; darkvision, sense murderer
Skills Athletics +27, Intimidation +24, Stealth +28
Str +8 Dex +5 Con +3 Int +0 Wis +5 Cha +3
Sense Murderer As pale stranger.
AC 34; Fort +22, Ref +24, Will +22
HP 220, negative healing; Immunities death effects, disease, paralyzed, poison, sleep; Resistances physical 15 (except slashing)
Silent Aura (aura, illusion, occult) 10 feet. A silent stalker makes no sound, preventing creatures from noticing them using hearing or a similar sense alone. This silence stops all sound within it or passing through. The silent stalker and all creatures in the aura can't use sonic attacks or actions that have the auditory trait; this prevents creatures from casting spells with verbal components or activating items with command components.
Self-Loathing As pale stranger, but DC 33.
Speed 25 feet
Melee claw +27 (agile), Damage 3d8+14 bludgeoning plus Grab
Constrict 3d8+7 bludgeoning, DC 33
Implacable Advance[two-actions] The silent stalker Strides twice and makes a claw Strike; they can ignore difficult terrain during these Strides if they advance toward their murderer. If they Strike and Grab their murderer this turn, they can Constrict as a free action immediately after the Grab.
Book of the Dead, page 141.
Open Silent Stalker in the interactive creatures list or browse all creatures starting with S.