Shantak

CREATURE 8

uncommon ce huge beast 

Perception +18; darkvision

Languages Aklo

Skills Acrobatics +17, Athletics +18

Str +6 Dex +3 Con +4 Int -1 Wis +4 Cha +0

AC  27; Fort +18, Ref +13, Will +16

HP 115; Immunities disease; Resistances cold 10

No Breath The shantak doesn't breathe and is immune to effects that require breathing (such as an inhaled poison).

Slippery The shantak's scales are covered in slippery slime, so the shantak gains a +3 circumstance bonus to Escape. A creature mounted on a shantak takes double the normal circumstance penalty to Reflex saves (–4 instead of –2 in most cases) while mounted.

Speed 20 feet, fly 60 feet

Melee [>] jaws +20, Damage 2d12+9 piercing

Melee [>] claw +20 (agile), Damage 2d8+9 slashing

Flying Strafe [>>] The shantak Flies up to their fly speed and makes two claw Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty.

Share Defenses [F] (abjuration, occult) Requirements A creature is riding the shantak; Effect The shantak extends their no breath ability and cold resistance to a single creature riding them. They can withdraw this protection as a free action.

Bestiary 3, page 231.

Open Shantak in the interactive creatures list or browse all creatures starting with S.